sirlemonhead
fae001df77
Even more silencing of compiler warnings
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# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
de5aa31674
Fix issue causing voodoo doll of player appearing when selecting No to starting Training when already in a level. Fixes issue #20
2019-11-29 00:39:23 +01:00
sirlemonhead
e115058cd3
Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
...
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
sirlemonhead
82767751a7
Fix credits screen
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-11-26 19:12:52 +01:00
sirlemonhead
803f22904b
Fix Ramses head being all tiny
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# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-11-25 23:24:17 +01:00
sirlemonhead
326947d976
Initial music playback support code
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# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Christoph Oelckers
28294c8a96
- use symbolic constants.
2019-11-24 16:37:31 +01:00
Christoph Oelckers
11b8017752
- Exhumed compiles without errors.
2019-11-24 16:34:23 +01:00
Christoph Oelckers
8d11990494
- more work on making Exhumed compile.
...
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
6280b0b516
- started fixing things.
2019-11-24 00:04:15 +01:00
sirlemonhead
9ce8d5156c
Fix missing text under laughing skull.
2019-11-23 23:37:33 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
nukeykt
af5f5aad77
Fix compiling errors
...
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
nukeykt
a55ea9a55c
Fix black screen issue after training level
2019-11-22 17:39:31 +01:00
nukeykt
c1ad44bcc9
Remap screenshot key to F12
2019-11-22 00:14:59 +01:00
nukeykt
47b8dd509b
Properly read settings from cfg
2019-11-22 00:14:56 +01:00
nukeykt
2fe0a6c496
Properly save cfg files on exit
2019-11-22 00:14:55 +01:00
nukeykt
e626db8ce5
Parse exhumed.def if available
2019-11-22 00:14:54 +01:00
sirlemonhead
3073f1780d
Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
2019-11-22 00:14:50 +01:00
nukeykt
0f874f6979
Disable intro fade effects for opengl mode
2019-11-22 00:14:49 +01:00
NY00123
e38dcc7c5f
Exhumed: Disable demo playback for now
2019-11-22 00:14:47 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
sirlemonhead
f22d6b275b
Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
2019-11-22 00:13:41 +01:00
nukeykt
c261f76e5f
Automap improvements using code from eduke32
2019-11-22 00:13:40 +01:00
nukeykt
337dea13e6
Add FPS counter
2019-11-22 00:12:57 +01:00
nukeykt
c2594ec4ea
Fix background box drawing in Query
2019-11-22 00:12:52 +01:00
nukeykt
92dc6be003
Fix training level start from ingame menu
2019-11-22 00:12:50 +01:00
nukeykt
62ccf7712a
Fix game pause
2019-11-22 00:12:47 +01:00
sirlemonhead
7049070721
Misc warning fixes (removed unused variables)
2019-11-22 00:12:46 +01:00
nukeykt
53c6e40d6d
Fix some gcc related issues
2019-11-22 00:11:26 +01:00
NY00123
3d82a745b3
exhumed.cpp: Comment out the "socket" variable and code that uses it.
...
This variable conflicts with library function named "socket".
2019-11-22 00:11:24 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
7095abf5c1
Add startgtk.game.cpp and fix minor compiling error
2019-11-22 00:11:13 +01:00
nukeykt
1dbc06bfa0
Reset timer after closing menu
2019-11-22 00:10:44 +01:00
nukeykt
5a19f5cd4d
Do not hide player sprite and temporarily disable interpolation in 3rd person mode
2019-11-22 00:10:43 +01:00
nukeykt
688fa2e778
Interpolate bob angle
2019-11-22 00:10:38 +01:00
nukeykt
525400d36c
Fix Ramses head in polymost
2019-11-22 00:10:28 +01:00
nukeykt
cb0e728722
Disable interpolation for ramses head scene
2019-11-22 00:10:27 +01:00
nukeykt
6f9cdaccfc
Fix annoying bug with ambient creature sound timer
2019-11-22 00:03:13 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
1dd696df18
Initial work on input code improving
2019-11-22 00:00:08 +01:00
sirlemonhead
ec2f8715fc
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
2019-11-21 23:59:59 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
sirlemonhead
5acd37d3ee
Fix crash when pressing enter in Holly mode without typing anything (empty string buffer)
2019-11-21 23:52:31 +01:00
nukeykt
c2f30de350
Use correct formula for bullet hitscan
2019-11-21 23:52:29 +01:00
nukeykt
2ef835fcb8
Rework palette related code. This fixes black screen issue with polymost
2019-11-21 23:19:38 +01:00
nukeykt
bda7eb58f2
Uncomment sound calls
2019-11-21 23:10:18 +01:00