Christoph Oelckers
|
f09e7ed32f
|
- spawn functions.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
5374dafb56
|
- switches
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Christoph Oelckers
|
07ad50d97c
|
- sound API
|
2021-10-28 14:23:31 +02:00 |
|
Christoph Oelckers
|
3a5ea07951
|
- some smaller changes.
|
2021-10-28 14:06:36 +02:00 |
|
Christoph Oelckers
|
51202cba78
|
- nFinaleSpr.
|
2021-10-27 20:58:13 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
d466ea155f
|
- Exhumed: Avoid masking bits into the sector index as well.
# Conflicts:
# source/games/exhumed/src/player.cpp
|
2021-09-12 18:28:47 +02:00 |
|
Christoph Oelckers
|
9991e6665c
|
- Exhumed: Avoid masking sound flags into the sprite index.
This put a hard 4096 sprites limit into the engine. It's also a blocker for refactoring.
|
2021-09-12 18:27:30 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|