Christoph Oelckers
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a1cbeb1b0d
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migrate to engine states.
Savegames do not work for this yet.
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2023-10-08 09:41:16 +02:00 |
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Christoph Oelckers
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031fb2ea4e
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- SW: refactored states to use a Doom-like state model.
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2023-10-08 09:41:16 +02:00 |
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Christoph Oelckers
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6250906879
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implemented proper handling of VM functions as identifiers.
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2023-10-08 09:41:15 +02:00 |
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Christoph Oelckers
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61bc698029
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- sprite init code.
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2023-06-01 22:08:42 +02:00 |
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Christoph Oelckers
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d20c37e708
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- reinstated the state's sprite frame code.
Having frames makes management a lot easier so let's keep it.
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2023-05-27 10:11:30 +02:00 |
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Christoph Oelckers
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147f5ac8a0
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- added GZDoom's state manager.
We will need this for SW's actors
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2023-05-21 09:59:22 +02:00 |
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