Christoph Oelckers
95c9dba9df
- deactivated the no-fog-calculation checks again.
...
The high level code should have no business deciding that - this must later be done in the backend.
Performance-wise this is really a non-issue so in the end this constitutes an optimization that only creates mess but np gain.
The commit was only cherry-picked for the remaining changes.
2019-09-19 12:04:06 +02:00
terminx
8a6ce26b57
Don't bother with fog calculations for things without hightile replacements
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git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx
35efbccfa3
Fix r_polygonmode cvar
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git-svn-id: https://svn.eduke32.com/eduke32@7422 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:48:58 +02:00
terminx
bf7ee94a2d
Clean up polymost.cpp includes
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git-svn-id: https://svn.eduke32.com/eduke32@7421 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-19 11:48:56 +02:00
Christoph Oelckers
e1e8b835db
- make it compile again.
2019-09-19 11:43:11 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
412f3a0b32
- proper npot checks for RedNukem's sky calculations.
2019-09-19 00:37:12 +02:00
Christoph Oelckers
51dc82b6a6
- merged in the changes RedNukem made to the Build code.
2019-09-19 00:19:02 +02:00
Christoph Oelckers
3a90d21661
- consolidated the redundant texture coordinates.
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They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers
30dac6be74
- deleted the tilepacker.
2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5
- stuff
2019-09-17 20:57:45 +02:00
Christoph Oelckers
13832eebc2
- removed assembly files.
2019-09-17 20:22:12 +02:00
Christoph Oelckers
1ad3b39e70
- removed the editor code.
2019-09-17 20:19:11 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
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Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181
- work on backend
2019-09-16 23:28:26 +02:00
Christoph Oelckers
cb2e2cc222
- count correctly.
2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159
- some missed parts.
2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3
- all drawing is being routed through the interface layer, all vertex buffers are gone.
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No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
2a20eb9287
- deleted vertex buffer drawing and used immediate mode instead.
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This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers
20ab1289fd
- deletion of unused code.
2019-09-16 18:10:28 +02:00
Christoph Oelckers
d2e34ef18e
- this time the texture upload is working.
2019-09-16 18:00:19 +02:00
Christoph Oelckers
a85f9f4848
- this is good enough.
2019-09-13 22:27:20 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
4506b8490f
Minor cleanup of some Polymost shader program support functions
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git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx
ff8e54432b
"This adds masked texture rendering support for slopes in classic renderer"
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git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00
terminx
7ccbd22013
Move some clipping related stuff out of engine.cpp and into clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx
483fbe4cd6
Polymost sky Z buffer hack from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7415 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:51 +00:00
terminx
4522a8902b
Limit Polymost tile sheet size to 8192 when building with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@7414 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:47 +00:00
terminx
5e97fc5f51
Polymost NPOT texture patch from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7413 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:43 +00:00
terminx
25cd73d99a
Patch from Nuke.YKT to use the shade tables for distance shading in Polymost
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This makes the shading in Polymost more or less 1:1 with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7412 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:39 +00:00
terminx
1a0ee0f4c3
Polymost relative texture alignment patch from Nuke
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This "fixes" relative texture alignment for floors and ceilings in Polymost to match classic mode. "Fix" is in quotes because this actually means the alignment is less correct in terms of proper scaling than before, but more correct in terms of accuracy to classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7411 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:35 +00:00
terminx
b61027086c
Fix Polymost HOM
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git-svn-id: https://svn.eduke32.com/eduke32@7408 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:23 +00:00
terminx
798eaeb980
Allow passing a null pointer to spriteheightofsptr() for the height return value
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git-svn-id: https://svn.eduke32.com/eduke32@7405 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:12 +00:00
terminx
76863607e3
This fixes a bug in clipmove() where clipping against sprites above you was wrong
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Because this is a check for sprites above the sprite being moved and not a check for sprites below, the height of the sprite should not be taken into account at all here and the base of the sprite should be used instead.
git-svn-id: https://svn.eduke32.com/eduke32@7404 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:08 +00:00
terminx
770b255bff
Calculate texture coordinates as double since we're storing them that way anyway
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This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.
git-svn-id: https://svn.eduke32.com/eduke32@7403 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:05 +00:00
terminx
c8b161704b
Patch from Nuke.YKT to work around a Polymost glitch with slopes
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git-svn-id: https://svn.eduke32.com/eduke32@7401 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:57 +00:00
terminx
f1ea04e7da
Another Polymost TROR patch from Nuke.YKT
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This one should bring Polymost TROR into parity with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7400 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:53 +00:00
terminx
6190fbb4f2
clipmove() improvements
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This fixes an issue with clipmove() caused by sectors behind walls which were candidates for clipping not being added to the list of sectors that definitely clip the player, forcing the function to fall back to a slow, sector-by-sector brute force approach. This brute force approach has also been removed in favor of something more efficient.
git-svn-id: https://svn.eduke32.com/eduke32@7398 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:45 +00:00
terminx
00cac93851
Bump MAXCLIPNUM to 2048
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git-svn-id: https://svn.eduke32.com/eduke32@7397 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:41 +00:00
terminx
0e01b45227
Revert r7388 because it just wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7396 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:37 +00:00
hendricks266
5258e10271
Fix some GL ES compilation issues in polymost.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7395 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:51 +00:00
hendricks266
6ba0b64de6
Add buildvfs_fopen_write_text
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Long-term we will need to replace all uses of "\n" in string literals printed to disk.
git-svn-id: https://svn.eduke32.com/eduke32@7394 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:47 +00:00
hendricks266
381517ffa0
Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5
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git-svn-id: https://svn.eduke32.com/eduke32@7393 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:43 +00:00
terminx
f54f35a067
Polymost TROR patch from Nuke.YKT--nice!
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git-svn-id: https://svn.eduke32.com/eduke32@7392 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:11 +00:00
terminx
c6261b9f45
It looks like this is OK to remove now!
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git-svn-id: https://svn.eduke32.com/eduke32@7391 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:07 +00:00
terminx
0e6dd28573
Patch from Nuke.YKT to clip Polymost spans to screen borders
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git-svn-id: https://svn.eduke32.com/eduke32@7390 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:03 +00:00
terminx
a206a83020
This seems to help with some polygon drawing issues in Polymost for now
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git-svn-id: https://svn.eduke32.com/eduke32@7388 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:55 +00:00
terminx
b72dec2940
Fix compilation with winlayer
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There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.
git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:50 +00:00
terminx
ea66c0a682
Well, that didn't take long :D
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git-svn-id: https://svn.eduke32.com/eduke32@7386 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:20 +00:00
terminx
2b3be31fa2
As if you couldn't already tell from Ion Maiden, I like shitty one liners
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git-svn-id: https://svn.eduke32.com/eduke32@7383 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:08 +00:00
terminx
33a3e9fbca
Fix compilation error in texcache
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git-svn-id: https://svn.eduke32.com/eduke32@7380 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:35:43 +00:00
terminx
a050281006
A curious Polymost optimization from Nuke.YKT
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This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...
git-svn-id: https://svn.eduke32.com/eduke32@7379 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:12 +00:00
terminx
23e53c17fc
This might not be needed anymore after the previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@7375 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:56 +00:00
terminx
0e107acd39
Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles
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git-svn-id: https://svn.eduke32.com/eduke32@7374 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:52 +00:00
terminx
61b89491c6
Lower MAXWALLSB
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git-svn-id: https://svn.eduke32.com/eduke32@7373 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:48 +00:00
terminx
e84d62416d
Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile
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This only works for "tilefromtexture" for now.
git-svn-id: https://svn.eduke32.com/eduke32@7370 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:37 +00:00
terminx
f31f31a17e
Rework previous commit to use a little less floating point math
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git-svn-id: https://svn.eduke32.com/eduke32@7369 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:32 +00:00
terminx
17fa3ea5ff
Patch from Nuke.YKT to fix voxel rotation in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7368 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:29 +00:00
terminx
3775bce3d7
Fix a crash when trying to access cvars through typing the name into the console with the wrong case
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git-svn-id: https://svn.eduke32.com/eduke32@7365 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:16 +00:00
terminx
f7d4209084
Use lowercase when computing hashes in hash_getcode()
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It turns out hash_findcase() has never worked properly because the correct bucket would never have been searched.
git-svn-id: https://svn.eduke32.com/eduke32@7364 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:13 +00:00
terminx
e9d53fce0a
Optimize nonpow2_mhline and nonpow2_thline by replacing divide operation by cheaper multiplication
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7362 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:05 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
789d9bd8e6
Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"
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This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation.
git-svn-id: https://svn.eduke32.com/eduke32@7347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 03:40:49 +00:00
terminx
e253f2e0a8
Fixes an issue with the automap
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git-svn-id: https://svn.eduke32.com/eduke32@7346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 19:36:47 +00:00
terminx
10757aa836
PI -> fPI
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git-svn-id: https://svn.eduke32.com/eduke32@7343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:04 +00:00
terminx
7b06ec9a6a
atan2 -> atan2f
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git-svn-id: https://svn.eduke32.com/eduke32@7339 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:48 +00:00
terminx
a85b9e8259
Change scope of sdlayer lastSwapTime variable
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git-svn-id: https://svn.eduke32.com/eduke32@7338 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:44 +00:00
terminx
22ec4599b0
Fix typo
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git-svn-id: https://svn.eduke32.com/eduke32@7336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:30:11 +00:00
terminx
360ee42e0e
Fix system memory check
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git-svn-id: https://svn.eduke32.com/eduke32@7333 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:50 +00:00
terminx
180c73d8ca
Fix the automap glitch in the region around the full status bar in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7331 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:42 +00:00
terminx
8433d133b4
Patch from Fox:
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Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
4cf5a9c31a
Mapster32: fix use of uninitialized values
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git-svn-id: https://svn.eduke32.com/eduke32@7326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-02 23:24:36 +00:00
terminx
975126edf4
Fix a couple minor issues with 90 degree wall texture rotation
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git-svn-id: https://svn.eduke32.com/eduke32@7325 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-02 23:24:32 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
61c74f25aa
Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested
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git-svn-id: https://svn.eduke32.com/eduke32@7319 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:00 +00:00
terminx
0a3b840d4e
Add error message for SDL_SetGammaRamp() failures in videoSetGamma()
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git-svn-id: https://svn.eduke32.com/eduke32@7316 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:08 +00:00
hendricks266
450244e258
Fix missing/invalid palswaps and shades in automap with Polymost
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:37 +00:00
terminx
f40dd37cca
Mapster32: add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.
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git-svn-id: https://svn.eduke32.com/eduke32@7311 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:54 +00:00
terminx
1d74f4e944
Change the hotkeys for adjusting the camera horiz in Mapster32 3d mode from ctrl + a / z to alt + a / z to avoid conflicts with the undo hotkey
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git-svn-id: https://svn.eduke32.com/eduke32@7303 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:48 +00:00
terminx
ed0c45018e
Re-add something I didn't intend to remove with r7297
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git-svn-id: https://svn.eduke32.com/eduke32@7299 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:50 +00:00
terminx
caf2a8c9c9
Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it
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git-svn-id: https://svn.eduke32.com/eduke32@7297 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-21 01:12:53 +00:00
terminx
ea86e5520b
Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."
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This reverts r6886.
git-svn-id: https://svn.eduke32.com/eduke32@7290 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:31 +00:00
terminx
91096d2415
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
ae39954376
Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB
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git-svn-id: https://svn.eduke32.com/eduke32@7255 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:19 +00:00
seventyfive
87cf4495bf
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
252fb58321
Fix oversight with wall texture rotation on tile 0
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git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
4861d1fc3d
WIP wall texture rotation bit
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git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
c1caf149d7
Compile without -fno-strict-aliasing.
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git-svn-id: https://svn.eduke32.com/eduke32@7224 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:33 +00:00
terminx
1cbdb901bd
This one is for Hendricks
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git-svn-id: https://svn.eduke32.com/eduke32@7223 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:25 +00:00
terminx
21958bc110
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
022eb02c5e
Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7213 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:28 +00:00
terminx
23308603c5
Prevent crash in the editor if newnumwalls and numwalls are both somehow -1
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git-svn-id: https://svn.eduke32.com/eduke32@7207 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:56 +00:00
terminx
6618883d7e
Fix crash when attempting to load a corrupt map
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git-svn-id: https://svn.eduke32.com/eduke32@7206 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:50 +00:00
terminx
3b7f41e2bb
sdlayer: pass SDL_WINDOW_FULLSCREEN_DESKTOP to SDL_SetWindowFullscreen() when setting a windowed mode that matches the desktop resolution
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git-svn-id: https://svn.eduke32.com/eduke32@7204 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:38 +00:00
terminx
e513e1ceae
Cleanup includes
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git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
5164ab4a25
More control/input cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
beafd13b1a
Derp
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git-svn-id: https://svn.eduke32.com/eduke32@7170 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:44 +00:00
terminx
336a4650d5
This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.
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git-svn-id: https://svn.eduke32.com/eduke32@7167 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:25 +00:00
terminx
0c74991a21
Fix a couple of issues that cropped up after some of the previous OSD refactoring commits
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git-svn-id: https://svn.eduke32.com/eduke32@7166 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:20 +00:00
terminx
6d4b0f7731
The most minor of minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@7164 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:10 +00:00
terminx
4206cc1786
Use auto in ldist() and dist() because it looks nicer than vec3_t const *const
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git-svn-id: https://svn.eduke32.com/eduke32@7160 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:48 +00:00
terminx
06f0e5e946
Move g_defaultVideoModes[] and g_keyAsciiTable[] from baselayer.cpp to baselayer.h and make them constexpr
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git-svn-id: https://svn.eduke32.com/eduke32@7159 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:43 +00:00
terminx
1cae4ce7e3
Same shit, different diff
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git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:27 +00:00
terminx
59fde95785
Another bunch of non-functional cleanup changes to the OSD
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git-svn-id: https://svn.eduke32.com/eduke32@7155 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:21 +00:00
terminx
f7fac7d9e0
"using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
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git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:15 +00:00
terminx
ff410796a1
More incremental improvements to horrible decade-old OSD code
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git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:07 +00:00
terminx
eb81507565
Fix up osdfunc_exec()
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git-svn-id: https://svn.eduke32.com/eduke32@7152 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:01 +00:00
terminx
a35ffd976f
Rework osdfunc_fileinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7150 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:51 +00:00
terminx
14f1ea1c05
Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:45 +00:00
terminx
b1b01c759e
Rename a couple of things in osd.cpp. There should be no change to functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@7148 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:37 +00:00
terminx
0ea33b1775
Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
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git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:32 +00:00
terminx
a6e60e9723
Move pow2char and pow2long to build.h and make them constexpr
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git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:26 +00:00
terminx
786a0cc6a3
Rename the implementation of _lrotl() found at the top of kplib.cpp to klrotl() and use it unconditionally on platforms other than Win32 (it's only used in .bmp rendering).
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git-svn-id: https://svn.eduke32.com/eduke32@7145 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:20 +00:00
terminx
f60c353810
Improve OSD_Dispatch() a little
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git-svn-id: https://svn.eduke32.com/eduke32@7143 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:10 +00:00
hendricks266
fd175086a3
Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
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This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@7140 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:07 +00:00
hendricks266
de5d358d32
Refresh BUILDLIC copyright headers
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git-svn-id: https://svn.eduke32.com/eduke32@7139 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:01 +00:00
terminx
e7798d12dc
Additional const and constexpr usage in compat.h and pragmas
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git-svn-id: https://svn.eduke32.com/eduke32@7132 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:52 +00:00
terminx
ad7d61baa1
Use range-based loops for simplicity
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git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
3b782aba60
Add CSTAT_SPRITE_ALIGNMENT_MASK. It's identical to CSTAT_SPRITE_ALIGNMENT_SLAB, but should be used in cases where you're checking either CSTAT_SPRITE_ALIGNMENT_WALL or CSTAT_SPRITE_ALIGNMENT_FLOOR rather than checking for a slab (voxel).
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git-svn-id: https://svn.eduke32.com/eduke32@7129 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:32 +00:00
terminx
4059e1918e
Mark libdivide constructors explicit
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git-svn-id: https://svn.eduke32.com/eduke32@7128 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:26 +00:00
terminx
5c1e350d79
sdlayer: don't add windowed modes that are larger than the monitor's actual resolution
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git-svn-id: https://svn.eduke32.com/eduke32@7115 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:00 +00:00
terminx
9447d2c3ff
Fix issue with Bgetsysmemsize() on some platforms after the changeover to ::min and ::max.
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git-svn-id: https://svn.eduke32.com/eduke32@7113 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:49 +00:00
terminx
a6e7f601d3
Fix HIGH_PRECISION_SPRITE, broken when switching to std::min and std::max.
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git-svn-id: https://svn.eduke32.com/eduke32@7111 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:40 +00:00
terminx
59196c42ea
This commit is useless
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git-svn-id: https://svn.eduke32.com/eduke32@7109 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:30 +00:00
terminx
a7746f9cd2
Make tabledivide64 actually return an int64_t...
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git-svn-id: https://svn.eduke32.com/eduke32@7108 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:25 +00:00
terminx
8461fb0cb9
Use _strlwr and _strupr with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@7105 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:10 +00:00
terminx
385562d143
Fix bounds checks occurring after array access in tessectrap() and polymost_precache() with very minor cleanup of surrounding lines.
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git-svn-id: https://svn.eduke32.com/eduke32@7104 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:05 +00:00
terminx
ad8a65d154
Small cleanups to fogcalc() and fogcalc_old()
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git-svn-id: https://svn.eduke32.com/eduke32@7103 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:01 +00:00
terminx
ffab1f7d71
Slightly simplify TrackedType operator stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7102 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:56 +00:00
terminx
3d7a827b3d
Update miniz to 3616bf804b1e7b9be5e2769b1e4a7d74d575b13c
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git-svn-id: https://svn.eduke32.com/eduke32@7097 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:32 +00:00
terminx
175ac6dc6b
This looks dumb as fuck, but it tells static analysis tools that our memory allocation functions literally never return a null pointer
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git-svn-id: https://svn.eduke32.com/eduke32@7095 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:22 +00:00
terminx
b65120200a
Clean up Bgethomedir() and a few of the other directory functions
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git-svn-id: https://svn.eduke32.com/eduke32@7094 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:17 +00:00
terminx
7bd8c55e32
Useless warning silencing
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git-svn-id: https://svn.eduke32.com/eduke32@7091 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:03 +00:00
terminx
4c57c4dd46
imo auto is cleaner here because the cast of the rvalue makes the resulting type explicitly clear
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git-svn-id: https://svn.eduke32.com/eduke32@7089 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:54 +00:00
terminx
9079beadb4
Remove some dead statements, useless assigments, etc
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git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:38 +00:00
terminx
1d71ea3fc0
polymost_setTexturePosSize() and polymost_setHalfTexelSize(): pass vec4f_t and vec2f_t by const reference instead of by value
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git-svn-id: https://svn.eduke32.com/eduke32@7085 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:30 +00:00
terminx
4bb9a4b792
sscanf format parameter fixups
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git-svn-id: https://svn.eduke32.com/eduke32@7083 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:20 +00:00
terminx
75e141ec81
Fix potential buffer overruns in sdlayer
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git-svn-id: https://svn.eduke32.com/eduke32@7080 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:04 +00:00
terminx
1f8b23152e
Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
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git-svn-id: https://svn.eduke32.com/eduke32@7079 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:28:56 +00:00
terminx
9613bbac33
Use std::min and std::max instead of min and max macros.
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git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
ebcebbde5e
Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:20 +00:00
terminx
2e2731c119
Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
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git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
pogokeen
4b89c095e2
engine.cpp: fix crash when calling setrendermode 3
where PolymostProcessVoxels would be called before Polymost is initialized.
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PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.
git-svn-id: https://svn.eduke32.com/eduke32@7067 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 21:04:42 +00:00
terminx
3e380309ce
Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().
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git-svn-id: https://svn.eduke32.com/eduke32@7058 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:56 +00:00
terminx
bcb1374391
Static analyzer says this condition is never true
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git-svn-id: https://svn.eduke32.com/eduke32@7057 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:51 +00:00