Christoph Oelckers
|
ba016c7c3a
|
- added CallOnHit and named spawn.
|
2022-11-13 10:30:52 +01:00 |
|
Christoph Oelckers
|
de51b65ead
|
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
|
2022-11-13 08:59:07 +01:00 |
|
Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
793e9b7623
|
- renamed DDukeActor::floorz, ceilingz.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
789794539c
|
- added script exports for Duke's main structures.
|
2022-02-21 00:19:26 +01:00 |
|
Christoph Oelckers
|
d9fee902de
|
- setSpritesetImage export added.
|
2022-01-26 23:35:53 +01:00 |
|
Christoph Oelckers
|
6ff8e89739
|
- add statnums and virtual base methods to DukeActor.
|
2022-01-26 00:37:11 +01:00 |
|
Christoph Oelckers
|
c27976b2e5
|
- added script exports for Duke's iterators
|
2022-01-26 00:16:21 +01:00 |
|
Christoph Oelckers
|
5bc8b1c2d3
|
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
|
2022-01-25 22:26:53 +01:00 |
|
Christoph Oelckers
|
a252b206d1
|
- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
|
2022-01-24 00:24:47 +01:00 |
|
Christoph Oelckers
|
43f2601bd6
|
- added script definitions for the base actor classes so that the engine can start up again.
|
2022-01-23 13:03:40 +01:00 |
|