Commit graph

316 commits

Author SHA1 Message Date
Christoph Oelckers
9325886e35 - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
1fdfe4635b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
cd6c524b90 - converted most of the remaining CreateActor calls. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
829d06790f - handle the remaining movesprite_ex calls 2022-10-21 00:00:04 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
c7eabe5b55 - gameexec.cpp code cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194 - gameexec cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
2266ae1cd6 - converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
b46b087e0c - first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
2022-10-20 00:47:19 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
9ba03ac53f - renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0740ccbef1 - use PlayerIndex where appropriate. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Mitchell Richters
04d20a52c3 - Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition. 2022-10-14 18:19:03 +02:00
Christoph Oelckers
ee41cda31e - Duke: floatified pyoff 2022-10-13 22:54:42 +02:00
Christoph Oelckers
113980ca8e - cansee in Duke 2022-10-11 18:05:15 +02:00
Christoph Oelckers
d9397b3b5d - another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Mitchell Richters
478e7a6801 - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
Mitchell Richters
5c84f93c08 - Use the static constexpr nullAngle everywhere possible. 2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
05d8cee911 - more cleanup. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
29ae7f7a02 - floatified bobpos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
1f49f62d75 - cleanup, part 3. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
e878ecb511 - floatified player_struct::pos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
44dc2a692f - wrapped player::pos z-assignments. 2022-10-02 20:46:59 +02:00