Christoph Oelckers
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6eba7dc410
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- play music on the summary screen and check for advancing every frame.
Fixes #203
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2020-08-18 20:26:16 +02:00 |
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Christoph Oelckers
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a535f62d4a
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- fixed: SW's intro cutscene must not terminate its sound.
Fixes #201.
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2020-08-18 00:04:48 +02:00 |
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Christoph Oelckers
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ba2ff12f5b
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- fixed summary screen properly this time.
Fixes #195
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2020-08-17 21:19:18 +02:00 |
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Christoph Oelckers
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d6701d91a3
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- aded Alt. HUD icon tiles
Not tested yet, this merely uses the numbers from the item pickup function.
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2020-08-17 01:06:29 +02:00 |
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Christoph Oelckers
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736f1461ca
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- fixed the summary screen.
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2020-08-16 23:00:05 +02:00 |
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Christoph Oelckers
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695d81f88c
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- main loop WIP.
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2020-08-16 21:55:26 +02:00 |
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Christoph Oelckers
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baf1166319
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- trying to bring order to game.cpp
Some reshuffling, plus moving the automap drawer to its own file.
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2020-08-16 18:18:56 +02:00 |
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Christoph Oelckers
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532b11467f
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- handle all level access and indexing through the mapinfo data.
No more level numbers will be stored in the game code.
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2020-08-16 14:39:18 +02:00 |
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Christoph Oelckers
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5cf54033ed
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- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
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Christoph Oelckers
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910ca69484
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- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
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Christoph Oelckers
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f0150569a4
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- ported the load level screen and deleted some dead code in game.cpp
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2020-08-15 16:41:08 +02:00 |
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Christoph Oelckers
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aa8113cf06
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- ported the level summary screens. Not hooked up yet.
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2020-08-15 15:29:47 +02:00 |
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Christoph Oelckers
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8595b9fa47
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
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