Commit graph

35 commits

Author SHA1 Message Date
Christoph Oelckers
16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers
7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers
fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers
c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers
1b135ecb0b - step 1. 2020-06-21 23:07:42 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
05360e14b5 - game startup, include and moving formerly global variables back to global.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00
Christoph Oelckers
577a800843 - the rest of sector.cpp, except for the input function. 2020-06-21 22:40:12 +02:00
Christoph Oelckers
c9a47d2e44 checkhitswitch
intentionally not merged because this is too messy.
2020-06-21 22:40:11 +02:00
Christoph Oelckers
536e3c886c 20% of sector.cpp
# Conflicts:
#	source/games/duke/src/zz_sector.cpp
2020-06-21 22:40:11 +02:00
Christoph Oelckers
8cc273955d - moveeffectors, actors.c complete. 2020-06-21 22:38:04 +02:00
Christoph Oelckers
7b75a0683a moveactors plus backing code. 2020-06-21 22:37:29 +02:00
Christoph Oelckers
cfead10cc2 - movetransports. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
4d89c076f3 - removed old movestandables version. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
8d42055dd7 - moveplayer 2020-06-21 22:36:09 +02:00
Christoph Oelckers
4b235c0771 - ifhitbyweapon and shorter game checks with inline functions. 2020-06-21 22:36:09 +02:00
Christoph Oelckers
b29351f3bc - hitradius.
This one was really messy...
2020-06-21 22:36:08 +02:00
Christoph Oelckers
51d4853375 - checkavailweapon 2020-06-21 22:36:08 +02:00
Christoph Oelckers
2cc4176ed8 - addweapon. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
Christoph Oelckers
0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers
b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00
Renamed from source/duke/src/player.h (Browse further)