Mitchell Richters
8e10bb8856
- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
2020-08-21 10:18:31 +02:00
Mitchell Richters
4e0bef35c0
- simplify some of my math in the the fullscreen HUD drawers.
...
May no one ever see the original code again... :S
2020-08-21 16:23:44 +10:00
Mitchell Richters
3067bad9b9
- Blood/Duke/Exhumed/SW: Fix map
CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
2020-08-21 15:11:02 +10:00
Mitchell Richters
cc15de3ed9
- SW: Comment out code block causing interpolation issues when initialising a nuke.
...
* If there was a `pNukePresent()` function, that's where the commented out code belongs.
* I believe the rocket switching type was simplified during development and this is just an omission that's now obvious with interpolation. Only just, but you can notice this in an uninterpolated state while bobbing.
* Fixes #212 .
2020-08-20 08:52:22 +10:00
Mitchell Richters
7698723e43
- SW: Fix cheats via the console following changes in e22d9b21e4
.
2020-08-20 07:43:57 +10:00
Christoph Oelckers
dd20d74c51
- revert unintended change of text labels.
2020-08-19 19:18:47 +02:00
Christoph Oelckers
cbe4618a91
- do not play the random sword selection sounds on a map's very first tic.
...
This tends to interfere with map specific voice lines.
Fixes #214
2020-08-19 19:07:06 +02:00
Christoph Oelckers
c2fd4d3d18
- SW: reset screen blend when resetting a level.
...
Fixes #211
2020-08-19 17:31:05 +02:00
Christoph Oelckers
5cfd427e42
- renamed local totalclock variables to reduce noise for the forthcoming timer cleanup.
2020-08-19 17:23:18 +02:00
Christoph Oelckers
91cc6a657b
- tick the fortune cookie display within the playsim code to ensure its duration is handled properly.
...
Fixes #204
2020-08-19 17:10:54 +02:00
Christoph Oelckers
e22d9b21e4
- changed SW's cheat prefix from 'sw' to 'lw' (i.e. Lo Wang) so that the cheats do not start with two movement keys.
2020-08-19 16:51:15 +02:00
Mitchell Richters
042caf1b21
- SW: Implement cl_weaponsway
for game.
2020-08-19 15:35:04 +10:00
Christoph Oelckers
6eba7dc410
- play music on the summary screen and check for advancing every frame.
...
Fixes #203
2020-08-18 20:26:16 +02:00
Christoph Oelckers
5acd7cf5e1
- SW: Stop music when ending game.
...
Fixes #205
2020-08-18 20:15:06 +02:00
Mitchell Richters
8d101a4a57
- SW: Properly fix the Uzi when reloading.
2020-08-18 22:48:58 +10:00
Mitchell Richters
471355dc2b
- SW: Fix some typos in pUziReload()
, fix some interpolation issues in pUziClip()
and fix sequence of events in InitWeaponUzi2()
.
2020-08-18 21:40:48 +10:00
Mitchell Richters
a29d7bd3cd
- SW: Change pSpawnSprite()
x/y coordinates from int to double to preserve precision for some calls.
2020-08-18 21:39:20 +10:00
Mitchell Richters
7af5d26feb
- SW: Fix the Uzi's reload interpolation issues.
2020-08-18 20:58:58 +10:00
Mitchell Richters
78e0e94f58
- SW: Fix interpolation issues with sword, fists and heart.
2020-08-18 20:49:12 +10:00
Mitchell Richters
5cc30ad7c6
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
Mitchell Richters
d79c61d559
- SW: Interpolate between ox
/x
and oy
/y
coordinates in pDisplaySprites()
.
2020-08-18 18:26:02 +10:00
Mitchell Richters
df6f27530e
- SW: Define ox
and oy
in PANEL_SPRITEstruct
and back up panel sprite x/y coordinates where appropriate.
2020-08-18 18:26:00 +10:00
Mitchell Richters
da2b1347ef
- SW: Change smoothratio
from int to double for storing returned result from CalcSmoothRatio()
with full precision.
2020-08-18 18:25:58 +10:00
Mitchell Richters
e8faca52a2
- SW: Prepare draw and panel code for interpolation of weapon's x/y coordinates.
2020-08-18 18:25:56 +10:00
Christoph Oelckers
a535f62d4a
- fixed: SW's intro cutscene must not terminate its sound.
...
Fixes #201 .
2020-08-18 00:04:48 +02:00
Christoph Oelckers
65cb267d56
- save the cookie texts in a savegame and clear them on level exit. Also handle them on a per-player basis.
...
Fixes #196
2020-08-17 22:05:14 +02:00
Christoph Oelckers
9159855957
- SW: set the main view's projection after rendering the camera texture, not before.
...
Otherwise the main view will take over the projection settings from the camera texture.
Fixes #194 .
2020-08-17 21:33:42 +02:00
Christoph Oelckers
ba2ff12f5b
- fixed summary screen properly this time.
...
Fixes #195
2020-08-17 21:19:18 +02:00
Christoph Oelckers
55de06ab2f
- fixed a few incorrect text labels.
...
Fixes #193
2020-08-17 20:55:57 +02:00
Christoph Oelckers
ca66e70d65
- print stats on secondary HUD.
2020-08-17 20:47:42 +02:00
Christoph Oelckers
ebc16ffe14
- do not display ammo for fists and sword
...
Fixes #192
2020-08-17 20:43:31 +02:00
Christoph Oelckers
522d8af6ca
- SW: implement the "end game" function.
...
Fixes #189
2020-08-17 20:38:46 +02:00
Christoph Oelckers
17f9bc8a8a
- initiate a full game reset when respawning after death.
...
This was done with the old code but we now have to set the respective flag explicitly because the init code is inside the main loop, not outside.
Fixes #188
2020-08-17 20:30:44 +02:00
Christoph Oelckers
8011526e71
- SW: fixed crosshair size.
...
Fixes #186
2020-08-17 20:28:12 +02:00
Mitchell Richters
77825b4927
- SW: Remove duplicate if statement line.
2020-08-17 21:11:53 +10:00
Mitchell Richters
d0ed88221d
- SW: Alt HUD positioning tweaks.
2020-08-17 21:10:40 +10:00
Christoph Oelckers
d6701d91a3
- aded Alt. HUD icon tiles
...
Not tested yet, this merely uses the numbers from the item pickup function.
2020-08-17 01:06:29 +02:00
Christoph Oelckers
f7291960c3
- draft version of the secondary fullscreen HUD.
...
All elements are present, but the icons are still missing because I do not know the proper numbers yet.
2020-08-16 23:52:44 +02:00
Christoph Oelckers
25e8636a60
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
Christoph Oelckers
736f1461ca
- fixed the summary screen.
2020-08-16 23:00:05 +02:00
Christoph Oelckers
85538b467b
- fixed some initialization issues with the new main loop.
...
Looks like all map starting cases are working now.
2020-08-16 22:45:19 +02:00
Christoph Oelckers
695d81f88c
- main loop WIP.
2020-08-16 21:55:26 +02:00
Christoph Oelckers
60275c9b6b
- started with SW's new main loop.
...
Intro and menu are done, the game loop is quite a mess, unfortunately.
2020-08-16 20:10:26 +02:00
Christoph Oelckers
01d9bde7f4
- more cleanup of game.cpp.
...
The game init code is done.
2020-08-16 19:11:04 +02:00
Christoph Oelckers
baf1166319
- trying to bring order to game.cpp
...
Some reshuffling, plus moving the automap drawer to its own file.
2020-08-16 18:18:56 +02:00
Christoph Oelckers
78d3afb0bf
- cleaning out more garbage.
2020-08-16 17:09:59 +02:00
Christoph Oelckers
ab7774c6d7
- thinning out some garbage.
2020-08-16 16:57:42 +02:00
Christoph Oelckers
a8b0839592
- switch SW to CCMD based input.
2020-08-16 16:00:40 +02:00
Christoph Oelckers
8c98d44620
- handle console-based map changes directly instead of the cheat handler.
...
This allows handling user maps again.
2020-08-16 14:54:33 +02:00
Christoph Oelckers
532b11467f
- handle all level access and indexing through the mapinfo data.
...
No more level numbers will be stored in the game code.
2020-08-16 14:39:18 +02:00