Commit graph

1406 commits

Author SHA1 Message Date
helixhorned
a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned
985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned
03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
helixhorned
1773ac9276 Mapster32: print the "Saved board" message more persistently.
git-svn-id: https://svn.eduke32.com/eduke32@3659 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:14 +00:00
helixhorned
7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned
c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned
f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned
203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
helixhorned
1e21ea3aae LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
git-svn-id: https://svn.eduke32.com/eduke32@3639 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:50 +00:00
terminx
9fbab31998 Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
git-svn-id: https://svn.eduke32.com/eduke32@3638 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 16:41:12 +00:00
terminx
e20b834ea8 Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
git-svn-id: https://svn.eduke32.com/eduke32@3637 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 07:48:20 +00:00
Plagman
5b6b3c97e3 Polymost: Fix ART offset and face sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3634 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:29:56 +00:00
Plagman
0abef3b8cd Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:26:40 +00:00
helixhorned
fe69ee5476 Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.

git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
helixhorned
48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
hendricks266
ba1ac9d89a Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
git-svn-id: https://svn.eduke32.com/eduke32@3621 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:06:14 +00:00
hendricks266
bfeff6b0ab Fix a multi-line comment in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3619 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:36 +00:00
terminx
7e22c6d81c Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.
git-svn-id: https://svn.eduke32.com/eduke32@3615 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:39:18 +00:00
hendricks266
3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266
c5044b3ecd Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.)

(Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.)

Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

git-svn-id: https://svn.eduke32.com/eduke32@3608 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:58 +00:00
hendricks266
4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266
d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned
a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned
7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
helixhorned
904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned
286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned
fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned
61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned
182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned
ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00
hendricks266
ec1923b417 Wii: Fix Mapster32. It runs now.
git-svn-id: https://svn.eduke32.com/eduke32@3582 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:49:12 +00:00
hendricks266
bdc4f7cd68 Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
git-svn-id: https://svn.eduke32.com/eduke32@3581 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:48:21 +00:00
hendricks266
b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
helixhorned
c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
hendricks266
88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266
7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
hendricks266
cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned
fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned
fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
hendricks266
719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266
624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266
75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned
40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned
32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned
3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned
f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned
ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned
05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned
157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned
1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
terminx
8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
helixhorned
0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned
9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
terminx
2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned
cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned
6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned
a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned
e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned
dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned
0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned
ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned
8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned
7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned
222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned
7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned
a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned
b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned
0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266
8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned
05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned
a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned
1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned
8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
hendricks266
a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266
748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
helixhorned
4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
helixhorned
2528fd3bf5 player.c: factoring continued.
New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.

git-svn-id: https://svn.eduke32.com/eduke32@3362 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:42 +00:00
helixhorned
25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
terminx
e0acee6356 Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
terminx
5c74bc6f56 Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS
git-svn-id: https://svn.eduke32.com/eduke32@3349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:50:45 +00:00
terminx
cbf9d2cff3 Clean up a couple of other getrendermode() related bits that the previous commit missed
git-svn-id: https://svn.eduke32.com/eduke32@3347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:55 +00:00
terminx
79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned
5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned
4ad4f9ebb7 Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:20 +00:00
helixhorned
7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
hendricks266
95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
terminx
0ae2d9ad60 Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK
git-svn-id: https://svn.eduke32.com/eduke32@3330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:39 +00:00
helixhorned
d970283582 DEF "voxel": fix a tile range check failure message.
git-svn-id: https://svn.eduke32.com/eduke32@3329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:18 +00:00
helixhorned
b30d00dd91 Replace initialize_engine_globals() with array initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:09 +00:00
helixhorned
d7cfde9d3d Make get{zs,ceilz,florz}ofslope (now ...ptr) accept sectortype pointer.
And rewrite the original functions as wrappers around these.

git-svn-id: https://svn.eduke32.com/eduke32@3323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:58 +00:00
helixhorned
0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
helixhorned
41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned
255c84c5a2 Clip printext256() at xdim, don't crash OSD_Printf() with empty string.
git-svn-id: https://svn.eduke32.com/eduke32@3318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:36 +00:00
helixhorned
6f1259b131 Mapster32: save r_usenewshading in configuration file.
git-svn-id: https://svn.eduke32.com/eduke32@3313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:03 +00:00