raze/polymer/eduke32/build
helixhorned f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
obj.gnu
obj.msc
rsrc
src engine.c: in changesprite{sect,stat}, swap second and third early-out tests. 2013-02-10 16:24:27 +00:00
buildlic.txt
MakeDistributions
Makefile Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
Makefile.deps RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.msvc Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway. 2012-12-14 17:13:17 +00:00
Makefile.shared Fix building on Linux; fix WITHOUT_GTK=0 build. 2012-12-13 12:41:23 +00:00