Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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88a5a95cde
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- SpriteNum cleanup.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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d8ea4db5b2
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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f8eac8c8eb
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- SpriteOverlap
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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ff60bf0430
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- MissileWaterAdjust
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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a85a1e497f
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- ActorCoughItem.
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2021-11-29 00:55:47 +01:00 |
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Christoph Oelckers
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6489c60905
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- lots of search & replace, plus a few fixes on ActorSpawn.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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0b3b30170c
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- DoActorZRange parameters.
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2021-11-29 00:55:45 +01:00 |
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Christoph Oelckers
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b3558d8925
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- eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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fdcff8002d
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- move_actor
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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ee8f6460c1
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- DoActorDie
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2021-11-29 00:55:01 +01:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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