Christoph Oelckers
47b9de1fb4
- RR: interpolate moving furniture.
2022-01-04 17:18:25 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
16635e53fc
- renamed DDukeActor::picnum to attackertype.
...
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
f216857f55
- Getting rid of DDukeActor::s, part 1.
2021-12-30 09:57:00 +01:00
Christoph Oelckers
45a2b9766e
- sectors_r.cpp
2021-12-30 09:56:59 +01:00
Christoph Oelckers
55cb5aaac6
- global search & replace of ->s-> with ->spr.
...
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
8f0f0e8816
- manual sprite flag replacements in Duke.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
adbf5177a7
- flag combo stuff.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
b263c3ac6b
- wall and sprite flags in Duke, just simple cases.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
8c298de114
- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
2021-12-26 23:09:52 +01:00
Christoph Oelckers
b7a5ea8ef6
- moved some common utilities into the backend.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
91e2391911
- adapted neartag in Duke.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
4788c7ba5e
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
...
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
9c7eecb55f
- the rest of Duke’s sectnum, except RR's geo hack
2021-12-25 21:28:57 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
b1b0c5d25c
— Duke: use twoSided utility where appropriate.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
ef7fcd824f
- use insector and sector pointer initialization for iterator
2021-12-25 21:28:54 +01:00
Christoph Oelckers
c5e45f1021
- use actor->sector() to initialize iterators.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
aada3f3d19
- renamed DDukeActor::getSector.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
2949361c82
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
Christoph Oelckers
4c7662b4ea
- Duke/RR: guard all calls to EGS with a null pointer check.
...
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
fcbb7320a8
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
...
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
baf36a321b
- inside, haskey and removed unused processmove functions.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
db96e93adc
- animatesect, setanimation and related stuff.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
09c2677fe7
- lots of EGS calls.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
876d1dbe1f
- operatesectors and activatebysector.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
45519f67c1
- Duke: let neartag return pointers
2021-11-29 00:56:28 +01:00
Christoph Oelckers
a9aadfd63d
- neartag cleanup in checksectors.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
3d05020f4c
- checkhitceiling + ceilingglass are sector[] free.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
7126aa22f4
- preparations in the map loader for dynamically sized data storage.
...
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
c31d8a93fd
- a few more
...
Enough of this - Duke is clearly clean of bad storage now
2021-11-29 00:56:24 +01:00