Commit graph

15 commits

Author SHA1 Message Date
Christoph Oelckers
c5ee7cf338 - Duke: add a proper override for Initialize to the player base class 2023-05-19 22:59:47 +02:00
Christoph Oelckers
8f61abdf75 - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
Christoph Oelckers
3d8e5787b1 - moved a few remaining files to their final places. 2023-04-23 17:33:35 +02:00
Christoph Oelckers
d1b44d1900 - moved all of Duke's weapons to the subfolder. 2023-04-23 17:23:18 +02:00
Christoph Oelckers
84b372f35a - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
Christoph Oelckers
700e0ce1eb - actor reordering 2023-04-23 17:10:56 +02:00
Christoph Oelckers
3af08ecbac - scriptified and consolidated the hitscan attacks. 2023-04-16 16:53:51 +02:00
Christoph Oelckers
0643ab22c0 - scriptified the melee attack. 2023-04-16 16:53:51 +02:00
Christoph Oelckers
77d14ec721 - scriptified shootshrinker and moved all shrinker code to a separate file. 2023-04-16 11:47:56 +02:00
Christoph Oelckers
f700fd61d6 - added two actors referenced by CON 2023-04-09 09:46:10 +02:00
Christoph Oelckers
da0b429751 - migrated attackertype to class objects. 2023-04-09 09:46:09 +02:00
Christoph Oelckers
8172a9ac0c - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
Christoph Oelckers
980b3f257a - converted the final set of actor classes the native code needs to reference. 2023-04-07 13:15:06 +02:00
Christoph Oelckers
f9e5f2c137 - final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00