Commit graph

21 commits

Author SHA1 Message Date
Mitchell Richters
7ca73aa562 - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00
Mitchell Richters
42d791e7c2 - Exhumed: Fix clip calculation setup.
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not.
* Clean up the game-side code in `CheckClip()` to use `min()`.
* Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip.
* Fixes #906.
2023-03-27 22:05:35 +11:00
Christoph Oelckers
a9ea2cd5c0 - moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
5147826eeb - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
Christoph Oelckers
562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2fbee8faf5 - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
Mitchell Richters
db5fcde0db - Fix issues with startup on fresh config following CVAR overhaul. 2022-10-22 14:42:12 +11:00
Christoph Oelckers
7a9f89b95d - removed obsolete scripting exports. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
b202cf7a12 - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
Mitchell Richters
20bffbd94d - Exhumed: Revert source for ammo in DrawHUD2() from 7b8dcde5d2.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72853.
2021-07-24 15:40:48 +10:00
Mitchell Richters
0778dfb22a - Exhumed: Move key display on DrawHUD2() to accommodate larger ammo display for M60 with cl_showmagamt 1 from 2a8e636066. 2021-07-17 15:03:00 +10:00
Mitchell Richters
2a8e636066 - Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set. 2021-07-17 14:57:43 +10:00
Mitchell Richters
7b8dcde5d2 - Exhumed: Make use of cl_showmagamt.
* Fixes #463.
2021-07-16 23:52:56 +10:00
Mitchell Richters
326a0798a1 - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. 2021-06-27 21:34:04 +10:00
Mitchell Richters
30da87d55b - Exhumed: Fix level stat position on full HUD.
* Fixes #429.
2021-06-24 20:56:20 +10:00
Christoph Oelckers
8900cc2f2e - cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
4d226d19e7 - Exhumed: fixed jumping icons on the status bar.
Unfortunately, due to the utterly broken design of the sequences the fullscreen HUD is not fixed. This would require graphics replacements that fix the bad offsetting in the torch.
2021-05-17 19:22:57 +02:00
Christoph Oelckers
24ce5d6130 - Exhumed: fix animation stopping for inventory torch item.
I have no idea how the old code could ever work...
2021-05-16 20:25:56 +02:00
Christoph Oelckers
663f330684 - fixed GetChunkFrame implementation and one bad GetString call.
Exhumed's status bar is fully working with this.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
b71c725e3e - ported Exhumed's status bar.
Not tested yet.
2021-05-15 10:25:38 +02:00