Christoph Oelckers
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555a4d3dd5
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
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Christoph Oelckers
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82057bcd5a
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- Backend update from GZDoom-
This compiles but doesn't run.
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2023-08-23 20:36:19 +02:00 |
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Christoph Oelckers
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6aa61e72b5
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- backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
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2023-07-22 09:54:00 +02:00 |
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Christoph Oelckers
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a570e77509
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- clear menuDelegate in case of an error in MENUDEF parsing.
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2023-01-20 17:10:25 +01:00 |
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Christoph Oelckers
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003f4a035e
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- backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
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2022-11-25 11:14:38 +01:00 |
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Christoph Oelckers
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2ffdf3d0e1
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- backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
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2022-11-24 16:56:46 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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21b4862460
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- Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
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2022-04-25 11:13:55 +02:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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f765783437
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Christoph Oelckers
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2348dd8848
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- backend update from GZDoom
* GLES backend fixes.
* font colorization fixes.
* option menu spacing fix
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2021-10-07 22:46:45 +02:00 |
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Mitchell Richters
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1ee6fd76c4
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Merge branch 'blood-qavrework'
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
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2021-08-23 11:02:09 +10:00 |
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Christoph Oelckers
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bad2c2e55f
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- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Mitchell Richters
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0d9afc1aaf
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- Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu.
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2021-08-05 14:52:51 +10:00 |
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Mitchell Richters
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1ed1222e10
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- Extend menu's ListMenu ZScript class with mAnimated already natively available, and use with Blood where BloodDripDrawer is defined.
* Finalises the interpolated blood dripping code changes from 9884d5f396 .
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2021-08-04 10:31:45 +10:00 |
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Christoph Oelckers
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5a5f9b8e02
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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802d295e48
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- Shadow Warrior credit screens.
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2020-10-08 23:53:15 +02:00 |
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Christoph Oelckers
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02507d937d
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- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
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2020-10-08 23:40:17 +02:00 |
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Christoph Oelckers
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19c719db4e
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- image scroller is working again.
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2020-10-08 22:53:12 +02:00 |
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Christoph Oelckers
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6ba06f5ed0
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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cc7290e313
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- work on menu transitions.
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2020-10-08 01:00:23 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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7c89db69bd
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-menuCustomizer from GZDoom.
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2020-10-05 00:23:30 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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1eb00949e3
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
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Christoph Oelckers
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0551c16203
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- added detection for Deer Huntin' GRP.
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2020-02-26 20:31:48 +01:00 |
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Christoph Oelckers
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7909f29691
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
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2020-02-12 20:25:59 +01:00 |
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Christoph Oelckers
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6231cec7c1
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- sound backend update.
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2020-02-09 13:26:51 +01:00 |
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alexey.lysiuk
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14ef8e873e
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- fixed compilation NO_OPENAL option enabled
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2020-02-04 16:16:49 +02:00 |
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Rachael Alexanderson
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a2b7aa18d1
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- fixed - menudef was not detecting properly the presence of OpenAL
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2020-01-26 18:42:52 -05:00 |
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Christoph Oelckers
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73950458d4
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- fixed mouse selection for generated menus.
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2020-01-03 21:28:01 +01:00 |
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Christoph Oelckers
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72036721d5
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- made DN3D shareware operable.
The GRP defines neither episodes nor skills, so they have to be provided internally.
This isn't 100% correct yet, but should do for now.
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2020-01-03 00:44:39 +01:00 |
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Christoph Oelckers
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6373b75d22
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Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
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2019-12-26 14:46:14 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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c8edef4e0c
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- disabled the "User Maps" option pending implementation of a working selection menu for exposing this.
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2019-12-26 10:55:43 +01:00 |
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Christoph Oelckers
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1a8f11e01d
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Merge branch 'master' into powerslave
# Conflicts:
# source/build/src/sdlayer.cpp
# source/common/menu/menu.cpp
# source/sw/src/config.cpp
# source/sw/src/game.cpp
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2019-12-26 00:21:04 +01:00 |
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Christoph Oelckers
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b0cefdedce
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
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Christoph Oelckers
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49c49b2672
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- read the global settings before presenting the game selection dialog
- deinit the menu in GameMain instead of using atexit.
- gi == null check must include the call to FreeGameData.
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2019-12-24 20:06:55 +01:00 |
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Christoph Oelckers
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7e73073103
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- Exhumed menu definition.
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2019-12-13 21:44:51 +01:00 |
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Christoph Oelckers
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7942bc9490
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- completed work on Shadow Warrior main menu.
This one will definitely be a problem for localization because the font is extremely large.
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2019-12-11 20:35:25 +01:00 |
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Christoph Oelckers
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a05dab66f7
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- color tweaking for the options menu.
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2019-12-07 15:45:29 +01:00 |
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Christoph Oelckers
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9960b505e8
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- added captions to SW's game menus.
- made Duke Nukem's quote strings localizable.
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2019-12-07 12:42:25 +01:00 |
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Christoph Oelckers
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1b9d1943c9
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- initialize all dynamic music related menus.
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2019-12-05 20:50:19 +01:00 |
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Christoph Oelckers
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169d68f583
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
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