Christoph Oelckers
de18371e06
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
Christoph Oelckers
4403a6a411
- eliminated redundant and less precise GetMyAngle function
...
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
Christoph Oelckers
d5bcc64206
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488
- Exhumed: use DVector3 in BuildAnim and some related code
2022-10-08 10:06:03 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
f485f9d42e
- batch of set_int_pos in Exhumed
2022-10-05 17:36:31 +02:00
Christoph Oelckers
d55a84d7eb
- set_int_ang in Exhumed
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
de81bb18c8
- Exhumed: fixed vertical aiming for hitscan weapons.
...
This code originally did some inept parameter merging which got broken in an earlier refactoring.
2022-10-01 14:35:20 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
43bd8acb31
- Exhumed: renamed all spr.pos.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
4131451a1a
- Exhumed: first batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
a1339f014c
- store indices in sectionsPerSector.
2022-02-20 23:11:04 +01:00
Christoph Oelckers
0e89bffabd
- Exhumed: fixed surace collisions of projectiles.
...
There was some commented out undefined behavior here, we need to properly define this case.
2022-01-25 00:57:59 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
8f468607ff
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
7eaf669295
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
a7cebcafbb
- Exhumed: pActor->s() in bullet.cpp
2021-12-30 09:57:23 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
c16b090fbe
- Exhumed: clear lasthitsect when starting a new level.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
988a91904a
- a large of Exhumed flags, most search& replace plus a few local variable types.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8dde6a3074
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
Christoph Oelckers
eaff9e359f
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
Christoph Oelckers
a22634f228
- sectnum reduction.
2021-12-26 23:09:47 +01:00
Christoph Oelckers
b3bbf8932e
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
4bfb03b6b3
- adapted hitscan calls in Exhumed.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
a3f1821670
- nPlayerViewSect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e
- various sectnums,
2021-12-25 21:29:02 +01:00
Christoph Oelckers
7713723045
- Bullets and bobs.
2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e
- BuildAnim
2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48
- quick replacements
2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb
- Above and Below
2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d
- some more sectors.
2021-12-25 21:29:01 +01:00