Commit graph

17 commits

Author SHA1 Message Date
Christoph Oelckers
3b39e1db99 scriptified and split up actSpawnThing 2023-10-09 23:11:55 +02:00
Christoph Oelckers
60c44d74ca migrate Blood to engine states.
This both enables saving again and allows efficient state searching.
2023-10-08 16:55:58 +02:00
Christoph Oelckers
71e8757a81 #ifdef some nnext stuff 2023-10-08 13:37:45 +02:00
Christoph Oelckers
44214d4d23 added 5 missing states and renamed a few. 2023-10-08 13:21:51 +02:00
Christoph Oelckers
bd44d87ce7 compile AI states into the engine's state array. 2023-10-08 13:21:15 +02:00
Christoph Oelckers
c4ded2f133 - compile the states. 2023-10-08 10:06:57 +02:00
Christoph Oelckers
6250906879 implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb reference event callbacks by name, not by internal index.
This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
4c34f414dc added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
Christoph Oelckers
3aafcb94f1 exported XSECTOR and XWALL.
this required an extension to the ZScript front end to allow defining the bitfield flag variables which cannot have their address taken.
2023-10-01 20:39:40 +02:00
Christoph Oelckers
960e58cdf2 - move the action default propeerties into FActorInfo 2023-04-30 08:07:10 +02:00
Christoph Oelckers
608b4e8e0f - initialize the new temporary actor properties to something useful. 2023-04-16 17:35:23 +02:00
Christoph Oelckers
ed4f49ac86 - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Christoph Oelckers
e396798198 - made DCoreActor's properties functional.
They cannot be parsed directly into the actor's sprite because that gets used in ways that require a different setup.
This alsp adds a property parser and a setter function for the SpriteSet array. The idea here is to write code that does not need to use actual tile indices so it can later be refactored to real textures.
2022-02-15 22:34:03 +01:00
Christoph Oelckers
531a42e801 - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00
Christoph Oelckers
0398ba4ff0 - added all parts needed to implement the actor property parser.
Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
2022-01-23 13:03:39 +01:00