Commit graph

1424 commits

Author SHA1 Message Date
terminx
709c18a0e5 update to latest enet cvs
git-svn-id: https://svn.eduke32.com/eduke32@1640 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-15 09:07:49 +00:00
terminx
ddf83fbbf1 fix shrunk player speed
git-svn-id: https://svn.eduke32.com/eduke32@1639 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-14 12:40:24 +00:00
terminx
a77c4744c4 fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
git-svn-id: https://svn.eduke32.com/eduke32@1638 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-12 00:53:35 +00:00
helixhorned
b1ffbfda36 Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
git-svn-id: https://svn.eduke32.com/eduke32@1637 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 21:23:30 +00:00
plagman
7a9216ce93 Fix classic mode (typo broke it).
git-svn-id: https://svn.eduke32.com/eduke32@1636 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 03:11:15 +00:00
terminx
6b5ec5b3f6 fix a few more reported issues
git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74 fix input when using vsync
git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f Fixes anim playback, mouse lag with low fps, keyboard setup menu
git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-05 07:31:38 +00:00
terminx
cda6330cc2 fixes weird problems
git-svn-id: https://svn.eduke32.com/eduke32@1630 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-04 23:40:49 +00:00
terminx
c82a6b7ab0 fix a couple of issues with the new keyboard code
git-svn-id: https://svn.eduke32.com/eduke32@1629 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:32:38 +00:00
terminx
a8555ab644 fix version printed to eduke32.log... oops!
git-svn-id: https://svn.eduke32.com/eduke32@1628 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:21:04 +00:00
terminx
e665b96d1b MinGW build fix
git-svn-id: https://svn.eduke32.com/eduke32@1627 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 08:30:25 +00:00
terminx
b2baba827c git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-03 01:03:06 +00:00
terminx
45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
plagman
4ba108994c %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
git-svn-id: https://svn.eduke32.com/eduke32@1624 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-26 04:55:42 +00:00
plagman
b0a27e4c34 Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.
git-svn-id: https://svn.eduke32.com/eduke32@1623 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-26 00:51:44 +00:00
helixhorned
f7154d8c78 Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.
git-svn-id: https://svn.eduke32.com/eduke32@1622 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-19 21:22:26 +00:00
helixhorned
32a86d8fce m32: have default grid size in configuration
git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
0c63340d4a Fix building engine utils w/ nedmalloc
git-svn-id: https://svn.eduke32.com/eduke32@1620 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-26 02:53:22 +00:00
terminx
375824cbb8 fix array read/write commands
git-svn-id: https://svn.eduke32.com/eduke32@1619 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-18 09:10:43 +00:00
terminx
1fe4cfb36f git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-17 07:40:13 +00:00
terminx
e7f91d9b84 further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
git-svn-id: https://svn.eduke32.com/eduke32@1617 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-15 00:06:48 +00:00
helixhorned
36564f5070 fixes line numbering in CONs
git-svn-id: https://svn.eduke32.com/eduke32@1616 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 15:49:03 +00:00
terminx
3515f603af git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
terminx
150678ce7b git-svn-id: https://svn.eduke32.com/eduke32@1614 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:15:53 +00:00
helixhorned
99c1dddf65 Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
git-svn-id: https://svn.eduke32.com/eduke32@1613 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 23:28:10 +00:00
terminx
2027f7089f git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-12 06:21:06 +00:00
terminx
4c863a0625 Misc changes. Probably breaks something, but probably fixes something else!
git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
helixhorned
8854ea2dbb Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
plagman
e7c9ce8624 Model specular map support and polymer fix for the OSX/ATI driver.
git-svn-id: https://svn.eduke32.com/eduke32@1609 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 01:09:39 +00:00
plagman
2b734bb6d0 Add proper DEF tokens for normal scale/bias in model skins.
git-svn-id: https://svn.eduke32.com/eduke32@1608 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 00:09:00 +00:00
terminx
3a48576bfb fix for underwater ceiling issue
git-svn-id: https://svn.eduke32.com/eduke32@1607 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-04 12:03:32 +00:00
terminx
da1bdf711c Better mouse fix?
git-svn-id: https://svn.eduke32.com/eduke32@1606 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:43:34 +00:00
terminx
33780b42e9 Fix a couple of bugs
git-svn-id: https://svn.eduke32.com/eduke32@1605 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:37:27 +00:00
terminx
ebeee01510 Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:49:26 +00:00
terminx
e00aeef384 Fix for mouse stalls at < 10 fps
git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:44:12 +00:00
terminx
abee6af03e force r_vbos to 0 for Polymost on ATI R520
git-svn-id: https://svn.eduke32.com/eduke32@1602 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:13:25 +00:00
terminx
55acd2b3fa internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:09:26 +00:00
terminx
c2ad42b303 Fix crash when calling rotatesprite from CON with invalid coordinates
git-svn-id: https://svn.eduke32.com/eduke32@1600 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 03:04:57 +00:00
terminx
c369aec8cc Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
qbix79
eb464d45f9 Fix some 64 bit casts.
git-svn-id: https://svn.eduke32.com/eduke32@1597 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-10 18:20:30 +00:00
plagman
386a93c366 This is an attempt to fix r1595.
- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.

git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f Improved demo system. Kick ass and watch :)\
Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
plagman
0d6dc3a531 Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
git-svn-id: https://svn.eduke32.com/eduke32@1594 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 05:57:43 +00:00
terminx
e65891aad6 Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
plagman
f3802b7897 Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00