Christoph Oelckers
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406cb04952
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address a few more issues found by static analysis
* mark move constructors and operators noexcept.
* eliminate large stack allocations in several places.
* some incorrect checks for Windows handles.
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2024-01-06 12:25:16 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Rachael Alexanderson
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218b0cfb03
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- syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
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2020-12-12 09:20:02 -05:00 |
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Christoph Oelckers
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556eb44690
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- moved gl_load to 'common'.
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 16:44:13 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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a1f7f0cc30
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- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
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2019-12-23 15:40:17 +01:00 |
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