Christoph Oelckers
5ee909ab6f
- reduce footprint of the Rot member variable.
2023-10-08 09:41:17 +02:00
Christoph Oelckers
a1cbeb1b0d
migrate to engine states.
...
Savegames do not work for this yet.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
031fb2ea4e
- SW: refactored states to use a Doom-like state model.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
4c34f414dc
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
Christoph Oelckers
dd2ea96d6c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-10-02 21:03:59 +02:00
Mitchell Richters
6a7eabd23f
- SW: Rename Player[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:59 +11:00
Mitchell Richters
3c499b060f
- SW: Replace all pp = Player \+ (.+);
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
6a72b3dd83
- SW: Replace all pp (.)\= Player\+(.+)\)
with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d
- SW: Rename PLAYER
struct to SWPlayer
.
2023-10-02 15:42:55 +11:00
Mitchell Richters
a20e2b64f9
- SW: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Christoph Oelckers
b31e8dd8b4
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
Christoph Oelckers
b07a182df4
- change type of AF()
2023-05-28 11:19:36 +02:00
Christoph Oelckers
4bf0029c32
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
...
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
...
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d
- clean up ANIMATOR declarations.
2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
...
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8
- wrapped more direct access to the states.
2023-05-28 08:32:52 +02:00
Christoph Oelckers
7d30f1921c
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e
- move stuff to refactor to a sub-structure.
2023-05-27 12:37:24 +02:00
Mitchell Richters
703db0e3c3
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
a54d0f7639
- SW: Wrap calls that get PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
cf25884675
- SW: Rename Player::pos
to Player::PlayerNowPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Christoph Oelckers
0c8a76dc9c
- use ActorVect… functions in a few more places
2022-10-30 16:51:35 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
8a455aa09b
- all remaining repeats outside weapon.cpp plus a few more.
2022-10-30 16:51:30 +01:00
Christoph Oelckers
48fda0cafd
- second batch of set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44
- more assignment wraps
2022-10-17 17:03:53 +02:00
Christoph Oelckers
68608b081b
- function separators
2022-10-16 10:58:34 +02:00
Christoph Oelckers
f35c610328
- the remaining cansee calls
2022-10-11 18:09:48 +02:00
Christoph Oelckers
9ed66acd44
- renamed 2 integer functions to add float variants
2022-10-09 14:53:10 +02:00
Christoph Oelckers
8e966fc575
- int_ppos replacements
2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4
- renamed player position variables.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
e732e2f947
- SW: replaced spr.pos globally (except two functions)
...
# Conflicts:
# source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
84ca96c52c
eliminated STATEp
2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
Christoph Oelckers
87d2b3274b
- cleaned out most of the less frequent typedef types in SW.
2021-12-31 15:27:18 +01:00
Christoph Oelckers
085eb8a36e
- eliminated SHRAP typedefs.
2021-12-31 13:26:07 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
bf7437c827
- SW: Remove ON
pre-processor define and eliminate mytypes.h
.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
96396385e7
- more TEST() replacements.
...
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
dc3f2473ba
- quick search & replace on ~40% of SET( macros in SW.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
d84c4b4f20
- u() in sumo.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
5643f9b7f7
- deleted dead sp variables.
2021-12-30 09:57:50 +01:00
Christoph Oelckers
b2fd05d182
- stuff in InitSwordAttack + InitHeartAttack
2021-12-30 09:57:39 +01:00
Christoph Oelckers
212f07f7ff
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d
- globally replaced sp-> in several files.
...
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
76809965ad
- some sp replacements as preparation for replacing most of 'actor->s()'.
2021-12-30 09:57:33 +01:00