Christoph Oelckers
5465c9976c
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
Christoph Oelckers
baa3e531d4
- Exhumed: more ints for shorts
2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451
- made all nSector variables full ints.
...
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6
- Exhumed: use the sprite's sector() member where possible.
2021-11-09 00:26:46 +01:00
Mitch Richters
b02a6a3ec9
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
7a65cc46d0
- moved AI wrappers out of the main sources.
...
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3a5ea07951
- some smaller changes.
2021-10-28 14:06:36 +02:00
Christoph Oelckers
ee03eb1b3d
- movement and elevators.
2021-10-28 13:54:36 +02:00
Christoph Oelckers
1e10cef556
- PostProcess
2021-10-28 09:21:49 +02:00
Christoph Oelckers
9d642e18e7
- BuildDrip / ProcessTrailSprite
2021-10-28 08:51:50 +02:00
Christoph Oelckers
e6c7e5bc18
- radial stuff.
2021-10-28 08:32:08 +02:00
Christoph Oelckers
df9d1b1ceb
- the rest of object.cpp
2021-10-27 23:04:33 +02:00
Christoph Oelckers
b59cb67f05
- Object, part 1.
2021-10-27 23:03:59 +02:00
Christoph Oelckers
d3e55739c7
- energy blocks.
2021-10-27 23:02:56 +02:00
Christoph Oelckers
51202cba78
- nFinaleSpr.
2021-10-27 20:58:13 +02:00
Christoph Oelckers
b480bb3634
- BuildSpark
2021-10-27 20:56:43 +02:00
Christoph Oelckers
56d0f41a36
- BuildTrap
2021-10-27 20:56:43 +02:00
Christoph Oelckers
c01c9122de
- slideData cleanup.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
1591d6fbdb
- Regenerates.
...
MP only so not really relevant - the code looked broken anyway.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
9ef4f0fa99
- Gravity function.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
345667f945
- handle the remaining old-style iterators.
2021-10-27 00:18:23 +02:00
Christoph Oelckers
2397bf48f2
- fixed uninitialized ObjectList.
...
This needs to clear each entry each time it is allocated for use.
The object where this frequently caused problems is the drum being spawned by the Anubis drummers.
2021-10-26 23:52:21 +02:00
Christoph Oelckers
75b8a0579e
- elevator stuff.
2021-10-26 22:08:26 +02:00
Christoph Oelckers
c1598185f7
- parameter cleanup of BuildBullet.
2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd
- renamed variables in BuildBullet and removed unused parameters.
2021-10-25 23:07:58 +02:00
Christoph Oelckers
a7b71c724e
- use the actor variant of BuildAnim wherever trivially doable.
2021-10-24 19:12:06 +02:00
Christoph Oelckers
4ee3505dde
- Exhumed: fixed return value of BuildTrap
2021-10-22 08:06:24 +02:00
Christoph Oelckers
5a9978a27b
- extended the run list to handle actor targets.
...
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
f13e1f2127
- converted all FuncObjects to classes.
2021-10-15 22:14:14 +02:00
Christoph Oelckers
b725adc426
- Exhumed: split up the message word for event messages.
2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382
- Exhumed: split up the value parameter of the run list.
2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2
- Exhumed: replaced a large amount of sprite array accesses with pointers.
...
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
d82b7ff51c
- Exhumed: renamed disassembly variable.
2021-09-12 18:27:30 +02:00
Christoph Oelckers
4b064b9f34
- migrated Exhumed's level setup to RMAPINFO.
...
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers
e470c59263
- Exhumed: Set opos for all dynamically spawned sprites.
...
Fixes #253
Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Mitchell Richters
2abda0e27d
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
Christoph Oelckers
042795612e
- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
...
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
2021-01-16 23:42:34 +01:00
Christoph Oelckers
91f8df48c6
- Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
...
Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
2021-01-12 20:57:28 +01:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00