Christoph Oelckers
64d8fd6072
Blood: scriptified item spawning
...
This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
d83c9f51c3
added texture and class definitions for the 18 items that have no coded function
2023-10-08 09:39:46 +02:00
Christoph Oelckers
4c34f414dc
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
Mitchell Richters
83d3784007
- Duke: Repair crash when calling OnEvent(EVENT_ENTERLEVEL)
.
2023-10-06 15:16:02 +11:00
Mitchell Richters
b7702afacf
- SW: No need to mark off PlayerArray
for saving game-side.
2023-10-05 19:23:33 +11:00
Mitchell Richters
ab239b0899
- Exhumed: A little bit more cleanup.
2023-10-05 14:07:04 +11:00
Mitchell Richters
aca2302878
- Exhumed: Remove static copy of last yaw input from draw code.
2023-10-05 13:26:38 +11:00
Mitchell Richters
483ebad96a
- Duke: Interpolate getavel()
since we now have the last packet available to do so.
2023-10-05 13:25:38 +11:00
Mitchell Richters
03a69c24b3
- Move syncinput mechanism into GameInput
object.
2023-10-05 13:10:47 +11:00
Mitchell Richters
026c9a44e9
- Fix most warnings in Clang under Linux.
2023-10-05 09:57:31 +11:00
Mitchell Richters
bd5fff4040
- Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline.
2023-10-04 22:05:03 +11:00
Mitchell Richters
7498be6f5d
- Duke: Change a few triple negations from the wrapper removal process.
2023-10-04 20:39:37 +11:00
Mitchell Richters
623e453d4d
- Fix all GCC warnings in the game-side code.
...
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-10-04 19:28:25 +11:00
Mitchell Richters
94e23343e1
- Store scaleAdjust
directly inside the GameInput
object.
2023-10-04 19:28:25 +11:00
Mitchell Richters
80dd01aef0
- Remove GameInput
friendships inside PlayerAngles
in lieu of a local inline function.
2023-10-04 19:28:25 +11:00
Mitchell Richters
eacc882096
- Exhumed: Manual sweep for last replacements of player index for pointer.
2023-10-04 19:28:25 +11:00
Mitchell Richters
69347e80e7
- Exhumed: Clean up player accesses in player.cpp
.
2023-10-04 19:28:25 +11:00
Mitchell Richters
2ae3a5362e
- Exhumed: Clean up player accesses in map.cpp
and move.cpp
.
2023-10-04 19:28:24 +11:00
Mitchell Richters
3d7b7f8a3e
- Exhumed: Clean up player accesses in items.cpp
and associated utilities.
2023-10-04 19:28:24 +11:00
Mitchell Richters
f3ef64b2ac
- Exhumed: Clean up player accesses in gun.cpp
and associated utilities.
2023-10-04 19:28:24 +11:00
Mitchell Richters
27a41121ec
- Exhumed: Clean up player accesses in grenade code.
2023-10-04 19:28:24 +11:00
Mitchell Richters
0411598ee0
- Exhumed: Clean up player accesses in cheats.cpp
.
2023-10-04 12:52:29 +11:00
Mitchell Richters
8e49d24ddc
- Exhumed: Clean up player accesses in AddAmmo()
.
2023-10-04 12:52:16 +11:00
Mitchell Richters
e1cbc4ffc6
- Exhumed: Convert most of Ra to pointers.
2023-10-04 12:45:02 +11:00
Mitchell Richters
2e83f46861
- Duke: Clean up player accesses in weapons code.
2023-10-04 12:41:11 +11:00
Mitchell Richters
e39002ddb3
- SW: Clean up player accesses in DoGet()
.
2023-10-04 12:17:11 +11:00
Mitchell Richters
79995ba8ce
- Duke: Manual sweep for last replacements of GetActor() calls for stack pointer.
2023-10-04 12:13:42 +11:00
Mitchell Richters
c67af979cb
- Duke: Manual sweep for last replacements of player index for pointer.
2023-10-04 12:00:04 +11:00
Mitchell Richters
06a7118dcb
- Duke: Clean up player/actor accesses in checksectors_*()
.
2023-10-04 11:36:47 +11:00
Mitchell Richters
5ddd201b33
- Duke: Clean up player/actor accesses in checkhitswitch()
and associated utilities.
2023-10-04 11:32:15 +11:00
Mitchell Richters
b36c6af6cd
- Duke: Clean up player/actor accesses in moveclouds()
.
2023-10-04 11:21:29 +11:00
Mitchell Richters
2fb1dea9e0
- Duke: Clean up player/actor accesses in checkhitdefault()
.
2023-10-04 11:21:17 +11:00
Mitchell Richters
07466f6080
- Duke: Clean up player/actor accesses in doanimations()
.
2023-10-04 11:17:56 +11:00
Mitchell Richters
9161d152de
- Duke: Clean up player/actor accesses in findplayer utilities.
2023-10-04 11:15:22 +11:00
Mitchell Richters
a2c8066f78
- Duke: Clean up actor accesses in premap.cpp
.
2023-10-04 11:07:52 +11:00
Mitchell Richters
89708731a3
- Duke: Clean up actor accesses in player_d.cpp
.
2023-10-04 10:57:23 +11:00
Mitchell Richters
9c8b2abf07
- Duke: Clean up player/actor accesses in processinput_*()
.
2023-10-04 10:53:56 +11:00
Mitchell Richters
df673952d9
- Duke: Clean up player/actor accesses in processweapon()
.
2023-10-04 10:40:20 +11:00
Mitchell Richters
3ee76dee66
- Duke: Clean up player/actor accesses in player_w.cpp
.
2023-10-04 10:38:02 +11:00
Mitchell Richters
2c78fba4a2
- Duke: Clean up player/actor accesses in operateweapon()
.
2023-10-04 10:30:13 +11:00
Mitchell Richters
f14d7f3612
- Duke: Clean up player/actor accesses in fireweapon()
.
2023-10-04 10:25:46 +11:00
Mitchell Richters
e025e0d2a1
- Duke: Clean up player/actor accesses in operateTripbomb()
.
2023-10-04 10:22:20 +11:00
Mitchell Richters
c4792b1273
- Duke: Clean up player/actor accesses in movement()
.
2023-10-04 10:20:07 +11:00
Mitchell Richters
2d4a1779a5
- Duke: Clean up player/actor accesses in operateJetpack()
.
2023-10-04 10:16:15 +11:00
Mitchell Richters
a8f03ed10d
- Duke: Clean up actor accesses in player.cpp
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
a51521381f
- Duke: Clean up player/actor accesses in underwater()
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
5d628d712c
- Duke: Clean up player/actor accesses in checkp()
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
f80290d80e
- Duke: Clean up player/actor accesses in haslock()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
31a43cdd79
- Duke: Clean up player/actor accesses in shoot()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
8b62cf63fb
- Duke: Clean up player/actor accesses in all input look functions.
2023-10-03 23:07:49 +11:00