Christoph Oelckers
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618c739318
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- spawninitdefault.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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2b0f56a94c
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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12ef8c4543
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This completes player_r.cpp
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
|
87e8801531
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- handle the clipmove result in processinput.
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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f598c16e03
|
- use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
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2020-11-04 08:24:17 +01:00 |
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Christoph Oelckers
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7e29be7569
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- switched checkhitwall interface to actors.
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2020-11-03 21:49:57 +01:00 |
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Christoph Oelckers
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768487584e
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- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
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2020-11-03 20:42:03 +01:00 |
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Christoph Oelckers
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3fdeedcae7
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- player.cpp is free of array references, except one that's unavoidable for now.
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2020-11-03 19:25:07 +01:00 |
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Christoph Oelckers
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79f850d126
|
- PlayerColorChanged, hits, hitasprite.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
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de92287d0b
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- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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2c573a720b
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- starting at the bottom of player_r.cpp.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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ac58dd8017
|
- execute.
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2020-11-03 07:06:30 +01:00 |
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Christoph Oelckers
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8f815f9391
|
- LoadActor.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
ad84c8149e
|
- the rest of sectors.cpp
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2020-11-03 07:06:27 +01:00 |
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Christoph Oelckers
|
4236f800f6
|
- operateactivators and operatemasterswitches.
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2020-11-03 07:06:26 +01:00 |
|
Christoph Oelckers
|
4dd9be7b6d
|
..
- activatewarpelevators
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2020-11-03 06:52:26 +01:00 |
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Christoph Oelckers
|
6adc2f8e55
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- findplayer
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2020-11-01 17:07:47 +01:00 |
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Christoph Oelckers
|
b2a2232260
|
- callsound
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2020-11-01 17:07:46 +01:00 |
|
Christoph Oelckers
|
7e8be10b04
|
- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
|
Christoph Oelckers
|
4c9655b110
|
- check_fta_sounds.
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2020-11-01 10:53:45 +01:00 |
|
Christoph Oelckers
|
7967391728
|
- actors_lava.cpp handled.
|
2020-11-01 10:50:10 +01:00 |
|
Christoph Oelckers
|
f0b1ab504d
|
- fall_common and its fallspecial subfunction.
|
2020-11-01 10:48:26 +01:00 |
|
Christoph Oelckers
|
85ea1df76a
|
- alterang
|
2020-11-01 10:44:16 +01:00 |
|
Christoph Oelckers
|
31e5023004
|
- dodge, furthestcanseepoint, furthestangle.
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2020-11-01 10:41:25 +01:00 |
|
Christoph Oelckers
|
4e675ea322
|
- makeitfall
|
2020-11-01 10:41:24 +01:00 |
|
Christoph Oelckers
|
291edcdab8
|
- getglobalz
|
2020-11-01 10:41:16 +01:00 |
|
Christoph Oelckers
|
8f75a58343
|
- shared SE31 code.
|
2020-11-01 10:31:41 +01:00 |
|
Christoph Oelckers
|
21fb3fb7bb
|
- shared SE25 code.
|
2020-11-01 10:27:54 +01:00 |
|
Christoph Oelckers
|
00f5a08390
|
- shared SE24 code.
|
2020-11-01 10:27:41 +01:00 |
|
Christoph Oelckers
|
02813802d4
|
- the 5 remaining shared SE handlers.
|
2020-11-01 10:12:27 +01:00 |
|
Christoph Oelckers
|
769bc3bd22
|
- handle_se20-26.
|
2020-11-01 10:02:58 +01:00 |
|
Christoph Oelckers
|
5d837176de
|
- handle_se18+19
|
2020-11-01 09:58:39 +01:00 |
|
Christoph Oelckers
|
5b096ea35e
|
- handle_se15-17.
|
2020-11-01 09:53:50 +01:00 |
|
Christoph Oelckers
|
b585192721
|
- handle_se11-13.
|
2020-11-01 09:37:41 +01:00 |
|
Christoph Oelckers
|
45905b9137
|
- handle_se05, 08, 10.
|
2020-11-01 08:51:13 +01:00 |
|
Christoph Oelckers
|
2edc7168ca
|
- handle SE02-SE04.
|
2020-11-01 08:43:24 +01:00 |
|
Christoph Oelckers
|
80aab4b5f7
|
- handle_se30.
|
2020-11-01 08:22:47 +01:00 |
|
Christoph Oelckers
|
2dd2ba1469
|
- handle_SE14 function signature and recordoldspritepos
|
2020-11-01 08:13:29 +01:00 |
|
Christoph Oelckers
|
92f95ea195
|
- SE14 part 2
|
2020-11-01 07:56:49 +01:00 |
|
Christoph Oelckers
|
1ce2600a43
|
- SE 0 and 1 handlers.
|
2020-11-01 07:36:49 +01:00 |
|
Christoph Oelckers
|
e9d6fb2bb5
|
- jibs, bloodpool, shell, glasspieces and scrap.
|
2020-11-01 07:27:15 +01:00 |
|
Christoph Oelckers
|
6cbe74e115
|
- forcesphere, watersplash2, frameeffect and money.
|
2020-11-01 07:24:00 +01:00 |
|
Christoph Oelckers
|
6e1d3a025a
|
- ooz, reactor and camera.
|
2020-11-01 07:23:27 +01:00 |
|
Christoph Oelckers
|
876b6d5081
|
- forcesphere and recon.
|
2020-11-01 07:20:17 +01:00 |
|
Christoph Oelckers
|
3d16d9f44a
|
- respawnmarker, rat and queball.
|
2020-11-01 07:15:57 +01:00 |
|
Christoph Oelckers
|
6257ebc30c
|
- bounce, movetongue and rpgexplode.
|
2020-11-01 07:11:49 +01:00 |
|
Christoph Oelckers
|
e001b3117f
|
- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
|
2020-11-01 07:07:59 +01:00 |
|
Christoph Oelckers
|
b7f26c064d
|
- 3 smaller functions.
|
2020-11-01 06:54:14 +01:00 |
|
Christoph Oelckers
|
81717b54ee
|
- detonate and movemasterswitch.
# Conflicts:
# source/games/duke/src/actors.cpp
|
2020-10-31 13:24:30 +01:00 |
|
Christoph Oelckers
|
38e0ac1e3f
|
- movefountain and moveflammable.
# Conflicts:
# source/games/duke/src/actors.cpp
|
2020-10-31 13:24:30 +01:00 |
|