Commit graph

29 commits

Author SHA1 Message Date
Christoph Oelckers
cac54d42e9 - fixed script warnings after updating to version 4.9.0 2022-08-03 13:49:17 +02:00
Christoph Oelckers
df7e6dfec8 - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
Christoph Oelckers
43f2601bd6 - added script definitions for the base actor classes so that the engine can start up again. 2022-01-23 13:03:40 +01:00
Rachael Alexanderson
85aee83bf8 - backend sync with GZDoom 2022-01-21 01:15:22 +01:00
Christoph Oelckers
ffd23c23ca - implemented user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
0d793a59fd - moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
8d8b3cda46 - scriptified SW's status bar.
Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
f84f58e714 - ported Duke and RR status bars.
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
b71c725e3e - ported Exhumed's status bar.
Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
778378fd5c - scriptified version of Blood's status bar compiles.
Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
acb4830eb5 - ported the BaseStatusBar class to ZScript.
Not hooked up yet, but it compiles.
2021-05-12 21:50:01 +02:00
Christoph Oelckers
4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
Christoph Oelckers
aa148d602c - scriptified SW's 2D screens.
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
eaf5e1fba5 - Cutscene support in Blood.
Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
eeefc4355e - scriptified all of Duke's end of episode cutscenes. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
1022564cab - initial framework for scriptification of screen jobs. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
30c4a0856e - moved common script files. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers
1ea6084478 - Exhumed also done.
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a - SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
bec1f67178 - implemented the menu caption for Duke et.al. 2020-10-06 20:49:55 +02:00
Christoph Oelckers
1e131eda9e - implemented Blood's menu caption 2020-10-06 00:34:35 +02:00
Christoph Oelckers
3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers
7c89db69bd -menuCustomizer from GZDoom. 2020-10-05 00:23:30 +02:00
Christoph Oelckers
b0301d6fc9 - progress. 2020-10-04 20:11:04 +02:00
Christoph Oelckers
0b9c6fe559 - added GZDoom's menu script code. 2020-10-04 20:11:03 +02:00
Christoph Oelckers
e29eb5bbed - added some ZScript basics.
This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00