Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
b924569755
- started removing trivial vel wrappers
2022-10-15 10:15:20 +02:00
Christoph Oelckers
f2d89b7609
- refactored actWallBounceVector as well
...
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
92532bb007
- eliminated actFloorBounceVector wrapper
2022-10-15 10:14:54 +02:00
Christoph Oelckers
9f235b56f3
- rewrote actFloorBounceVector to avoid reference parameters
2022-10-14 23:55:32 +02:00
Christoph Oelckers
a69bdb3370
- eliminated Blood’s RotatePoint function
2022-10-14 23:55:31 +02:00
Christoph Oelckers
3bac7af313
- simple stuff in blood/actor.cpp
2022-10-14 23:55:31 +02:00
Christoph Oelckers
c45ecdae73
- wrapped all velocity access in Blood, except the places where an address of vel is taken
2022-10-14 23:55:30 +02:00
Christoph Oelckers
7a7a2cdb39
- various replacements of vel
2022-10-14 23:55:30 +02:00
Christoph Oelckers
994cb47d36
- set_int_bvel_z
2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e
- set_int_bvel_y
2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e
- set_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac
- more add_int_bvel_
2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a
- add_int_bvel_z
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665
- add_int_bvel_y
2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c
- add_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d
- batch 3 of vel.
2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d
- wrapped more xvels
2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc
- started wrapping vel
2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac
- renamed vel.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
ea9c88d952
- floatified Blood’s MoveMissile function
2022-10-13 20:56:38 +02:00
Christoph Oelckers
0edd12bc11
- set_int_ang(getangle
2022-10-13 00:59:01 +02:00
Christoph Oelckers
478672879e
- partial HitScan parameter change
...
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
54cf1aea6f
- got rid of CGibPosition
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
f269ceff64
slope functions with position vectors
2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26
- getting rid of some int_pos calls.
2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
db0ce36143
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
2022-10-11 18:09:48 +02:00
Christoph Oelckers
1c154a984d
- floatified XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8
- added vector variant of gFX.fxSpawnActor
2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017
- FindSector variants with vectors
2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622
- actDropObject
2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580
- position in actSpawnSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c
- use vector math for distances in actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417
- pass a vector to GetClosestSpriteSectors
2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6
- pass vector position to actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39
- floatified ConcussSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
424a58f91b
- Blood: sfxPlay3DSound
2022-10-08 16:11:23 +02:00
Christoph Oelckers
5505c362e2
- floatified hitpos
2022-10-05 18:11:59 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
8f904c2256
- angle assignments in Blood.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857
- floatified DBloodActor::basePoint.
2022-10-04 23:56:24 +02:00
Christoph Oelckers
b327f7f03a
- some simple replacements.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
b9568aa372
- missed this in Blood
2022-08-26 19:53:06 +02:00
Christoph Oelckers
2642018bac
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
702a73ff6c
- Blood: handled the remaining write accesses to 'pos'
2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8
- Blood: don't pass an actor's position directly to ClipMove
2022-08-26 19:53:03 +02:00
Christoph Oelckers
70d5ba6abe
- Blood: first part of wrapping spr.pos write access.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
b196e67f40
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
...
* - Change gBusyCount limit to a higher value since xsector limit raised.
gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.
# Conflicts:
# source/games/blood/src/actor.cpp
# source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
aab13addb7
-renamed spritetype’s owner field to ‚intowner‘
...
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
84bafe6d02
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c
- several more Blood fixes copied from NBlood
2022-05-06 01:40:27 +02:00
Christoph Oelckers
5c9730766d
- dd self check for burning cultist fix
...
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
1e356741f9
- Set inittype on actSpawnDude()
...
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
2022-05-06 01:10:22 +02:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
7205319853
- Blood: clean up some variable mess in actFireVector
2022-01-02 17:23:01 +01:00
Christoph Oelckers
3e21db19be
- Blood: fixed Life Leech no longer gettable after having fired.
...
This was the direct result of dumb use of two pointers to different parts of the same objects.
2022-01-01 09:31:57 +01:00
Mitchell Richters
dcd006d34b
- Blood: Add missing actorHit
nullptr test in actImpactMissile()
.
2022-01-01 11:38:43 +11:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Mitchell Richters
f091a72db1
- Blood: Replace XSPRITE
targetz
with TargetPos.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304
- Blood: Replace DBloodActor
yvel
with vel.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553
- Blood: Replace DBloodActor
xvel
with vel.X
calls.
2021-12-30 23:00:39 +11:00
Mitchell Richters
5badbd7884
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
e670cf2786
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5
- renamed shadowing variables in Blood.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
41e003c831
- the remaining x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295
- x() in actor.cpp callbacks.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017
- almost the last x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
692a269d92
- still more x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
3f65aee70b
- even more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
3201f85ab9
- yet more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
a1b2d4a21e
- more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
ffeb52198a
- lots of ->x() calls removed in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
6e0128eb4c
- handle the remaining uses of s() in actor.cpp
2021-12-30 09:57:10 +01:00
Christoph Oelckers
b91fe45fc3
- handled all pSprite-> in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
27e9894ece
- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
2021-12-30 09:57:10 +01:00
Christoph Oelckers
88c77ec71a
- some pSprite2's plus CheckSector.
2021-12-30 09:57:09 +01:00
Christoph Oelckers
fbb8f1ee70
- pSprite replacements in blood/src/actor.cpp
2021-12-30 09:57:09 +01:00
Christoph Oelckers
a87948677a
- globally replaced ->x(). with ->xspr.
2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00