Commit graph

22 commits

Author SHA1 Message Date
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
126f6051d2 - fixed level number for RRRA's travel animations.
first level is 1001, not 1.
2022-06-02 10:18:57 +02:00
Christoph Oelckers
0dc670da8e - added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
2e451618f8 - Duke: fixed some incorrect cutscene playback speeds. 2021-09-12 18:17:51 +02:00
Christoph Oelckers
9680674dec - Duke: fixed sound lists for E4 intro cutscene. 2021-08-14 09:25:50 +02:00
Christoph Oelckers
98bb8c516d - added missing declarations for RR's intro movies. 2021-05-18 00:08:32 +02:00
Christoph Oelckers
bb9d492db6 - migrated RRRA as well. 2021-05-02 14:01:10 +02:00
Christoph Oelckers
51aeb6dd39 - fixed issues with skipping over an entire cutscene.
This must never destroy the last element of the cutscene because it is still needed to draw something while shutdown is performed.
2021-05-01 20:54:57 +02:00
Christoph Oelckers
f0bd290801 - corrected speed of RR intro videos. 2021-05-01 20:04:22 +02:00
Christoph Oelckers
869dbd70e5 - fixed the design by merging the episode start handler into ShowIntermission.
Tying the start-of-episode cutscene to the cluster does not really work because it gets triggered by all maps of the cluster.
All currently existing intro cutscenes are tied to the map anyway.
Also correcting transition movie name for RRRA E2L1.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
6d743ce921 - most of the summary screen is working 2021-04-30 20:08:33 +02:00
Christoph Oelckers
3c27ec8cbd - tested all of Duke's and RR's cutscenes. 2021-04-30 20:08:33 +02:00
Christoph Oelckers
26a7700579 - Duke's intro works, without fading. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
af8d06994a - implemented the scripting interface layer. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
ef6d8c2c67 - added cutscene definitions for Duke and finalized the definecutscene parser. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
021f1b7832 - make SummaryInfo a struct instead of passing a list of values to the script classes. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
57853bf8fe - RR Cutscene generators. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
f077359196 - merge DukeDC's end of episode cutscene into BuildE3End.
This will make things a bit easier on the setup side because it eliminates the need for mission pack specific definitions.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
88dfb93865 - redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
eeefc4355e - scriptified all of Duke's end of episode cutscenes. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
9d20185b39 - used pushv to make the intro init code look nicer. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
66799d9a6d - more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
2021-04-30 20:08:30 +02:00