Christoph Oelckers
52e5e2f59a
- use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
...
These 3 all require the same SNDINFO being loaded.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
797c122363
fixed the sound controller's sound selection.
...
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Mitchell Richters
0ab175b894
- Duke: Fix pos issues with crane's touchplate following position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
dd5834444e
- Duke: Swap out the internals of the player's pos methods and get the game going again.
2022-12-11 18:41:41 +01:00
Mitchell Richters
abd6275f17
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
...
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Mitchell Richters
36c38dab9a
- Make crosshairscale
slider match GZDoom, including allowing it to slide down to 0 for unscaled.
2022-12-11 19:31:52 +11:00
Christoph Oelckers
f163c328d4
- text update.
2022-12-04 17:23:36 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Mitchell Richters
2c966e35ae
- Add Kevin Caccamo (Talon1024) to Raze QA credits.
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We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Rachael Alexanderson
e8b31d3c08
- complete transfer of vk_hdr fix from gzdoom (was missing the shader component)
2022-11-28 18:52:10 -05:00
Christoph Oelckers
aa3df50f9b
- fixed locked activator setup.
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This broke all locked doors.
2022-11-26 17:26:45 +01:00
Christoph Oelckers
adc2b884cd
- Nam and WW2GI also need Duke's spawnclasses table.
2022-11-26 09:05:25 +01:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
...
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Mitchell Richters
a7ba843eb5
- Remove some leftover console debug prints.
2022-11-24 13:41:15 +11:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
8735e24d99
- don't print negative ammo numbers on the Duke HUD.
2022-11-21 10:01:44 +01:00
Christoph Oelckers
29c4c77e55
- fixed bad StopSound implementation.
2022-11-21 09:25:46 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
...
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
...
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
d44b637f1b
- fixed touchplate initialization
...
This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c
- scriptified touchplate
2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c
- scriptified doorshock
2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983
- scriptified the trash actor.
2022-11-19 12:54:15 +01:00
Christoph Oelckers
5ae7011e41
- converted the masterswitch.
2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e
- scriptified the fire extinguisher.
2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef
- scriptied the cracks.
2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24
- scriptified the trip bombs.
2022-11-17 18:38:25 +01:00
Christoph Oelckers
6b3e57fd2c
- added 'foreach' loop to ZScript.
...
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
dc9451d584
- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
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This avoids problems with name hiding.
2022-11-15 20:09:36 +01:00
Christoph Oelckers
bfae5ce1bc
- use a TArrayView to store the wall references in a sector.
...
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
ad7cf290d2
- restricted use of gs.firstdebris to the only place where it is really needed.
...
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
...
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92
- flammable actors scriptified.
2022-11-14 16:31:45 +01:00