Christoph Oelckers
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b53e4b824e
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- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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cd4d3ee2d2
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- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Mitchell Richters
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c9e33b92cc
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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5e410ff738
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- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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1a9e255265
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- the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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a739928d29
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- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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a8f7b3f6fe
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- Blood: Fix bad angle direction in aiChooseDirection() .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a85bcebd09
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- floatified Blood's asound.cpp
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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