helixhorned
0646e41fa4
Lunatic: make con.ai accept literal action/move, check for calling from top.
...
Also, fix con._setgamepalette.
git-svn-id: https://svn.eduke32.com/eduke32@3541 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:37 +00:00
helixhorned
deeb6306a9
Lunatic translator: fix some codegen and some commands.
...
git-svn-id: https://svn.eduke32.com/eduke32@3537 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:22 +00:00
helixhorned
bad2da3026
Lunatic translator: in error tracebacks, show line numbers of the source file.
...
Instead of those of the translated code. Also some codegen tweaks and fixes.
git-svn-id: https://svn.eduke32.com/eduke32@3535 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:16 +00:00
helixhorned
8955316bba
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
...
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:15 +00:00
helixhorned
1606c17a77
Lunatic: fixups and debugging helpers.
...
- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
than returning true.
- fix a couple of missed FORBID variables
git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:04 +00:00
helixhorned
677c585b72
Lunatic translator: fix codegen for "break" inside while loops.
...
Note: usually, languages call this "continue". Jeez, CON...
git-svn-id: https://svn.eduke32.com/eduke32@3529 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:29:58 +00:00
helixhorned
c5c1aa2331
Lunatic translator: handle RETURN across events.
...
git-svn-id: https://svn.eduke32.com/eduke32@3526 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:19 +00:00
helixhorned
b92c487c6f
Lunatic translator: codegen fixes, setgamepalette, -fno=onlycheck option.
...
git-svn-id: https://svn.eduke32.com/eduke32@3523 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:09 +00:00
helixhorned
c66b891a38
Lunatic: export C functions that may call into CON events using the Lua C API.
...
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.
git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned
b1320d0ab5
Lunatic: begin fixing up the code because it's now actually live!
...
git-svn-id: https://svn.eduke32.com/eduke32@3519 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:42 +00:00
helixhorned
acddac64be
Lunatic translator: nearing a workable state...
...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).
git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned
e6fd95dde8
Lunatic translator: qgetsysstr.
...
git-svn-id: https://svn.eduke32.com/eduke32@3512 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:57 +00:00
helixhorned
8637a7aa22
Lunatic translator: a couple of quote commands, while*n.
...
git-svn-id: https://svn.eduke32.com/eduke32@3504 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:51 +00:00
helixhorned
185f0a8cc4
Lunatic translator: text rendering and other niceties.
...
git-svn-id: https://svn.eduke32.com/eduke32@3501 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:42 +00:00
helixhorned
2d61216758
Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
...
git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
helixhorned
3665fde85b
Lunatic: more commands...
...
git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned
a3b3804a08
Lunatic: more commands, timing test for xmath's sine functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
b489a62a93
Lunatic (translator): more commands, add some "length" methods to vec* types.
...
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned
126b7257c0
Lunatic translator: more of everything...
...
git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned
200cd75275
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
...
Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned
605de9f6d1
Lunatic: input access.
...
git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned
fab00b4750
Lunatic: sprite.change{sect,stat}, access to more members, member read test.
...
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned
4f3b139479
Lunatic translator: userdef access.
...
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
35802d7e41
Lunatic: [gs]et{player,actor}var, access to protected projectile members.
...
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
5e4edcaaa8
Lunatic (translator): thisprojectile, *shoot.
...
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42
Rework how the z velocity is passed from *zshoot to A_Shoot().
...
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead. Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.
git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
b92edcc798
Lunatic: projectiles...
...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
728ae2bb76
Lose the packed attribute on / rearrange some game struct types.
...
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
make .cacherange member an int32_t so that the following member
"projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without
Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
d82b198799
Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
...
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
d5c62b7de3
Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
...
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
163c019209
Lunatic: provide access to actor-tsprite.
...
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
9230ec7ba7
Lunatic (translator): provide checked write access to a couple more members.
...
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae
Lunatic: Centralize all bound-checking in bcheck.lua.
...
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned
f95b6fddb5
Lunatic translator: codegen for some "method-like" member write accesses.
...
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
helixhorned
385095be76
Lunatic: prefer to use ctype objects instead of C type strings.
...
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.
git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned
ba8c6e487d
Lunatic: use bcarray types to guard accesses to arrays inside structs.
...
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned
91047d6d90
Lunatic translator: struct read access.
...
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned
79384f0e79
Lunatic: a little bit of everything.
...
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned
34c9bc8489
Lunatic: sync with preceding change, complete two commands.
...
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned
f10063eec3
Lunatic: sync with preceding change, fix r3419.
...
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned
142e36d6f4
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
...
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
d63ddb6e39
Lunatic translator: more of the same.
...
- more predefined vars
- fix recursive states and ones with a stray "else" before the end
git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned
fb1db25c4e
Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
...
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned
7acd1ad743
Lunatic: more convenient weapon data access.
...
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00
helixhorned
fbaa00665d
Lunatic: various.
...
- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...
git-svn-id: https://svn.eduke32.com/eduke32@3406 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:40 +00:00
helixhorned
c9190e79ae
Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
...
In Lunatic, make it a struct type "camera_t" instead.
git-svn-id: https://svn.eduke32.com/eduke32@3405 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:32 +00:00
helixhorned
39ce7aee62
Lunatic: codegen beyond milestone 1.
...
- weapon data
- changing ones... (locals for now)
- operators
git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:32 +00:00
helixhorned
8e5d5f9b89
Lunatic: begin changing ones...
...
git-svn-id: https://svn.eduke32.com/eduke32@3390 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:21 +00:00
helixhorned
56ef10c893
Lunatic translator: handle -mx.
...
git-svn-id: https://svn.eduke32.com/eduke32@3388 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:07 +00:00
helixhorned
51c5afaae6
Lunatic: a couple of small changes.
...
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:45 +00:00