Commit graph

115 commits

Author SHA1 Message Date
Christoph Oelckers
b95a5a4b2b - yet another backend update. 2023-08-20 02:15:57 +02:00
Christoph Oelckers
6355671480 - second backend update from GZDoom. 2023-08-19 19:32:17 +02:00
Christoph Oelckers
cf19d75242 - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1 - backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Christoph Oelckers
6aa61e72b5 - backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
706c784965 - added a few checks for null pointer types in the ZScript compiler. 2023-07-22 08:59:15 +02:00
Christoph Oelckers
ddfb485424 - added a serializer for VMFunction pointers. 2023-05-28 11:19:34 +02:00
Christoph Oelckers
213bdbadad - allocate VMFunction's PrintableName from the ClassDataAllocator arena.
This avoids execution order issues on shutdown. VMFunction should not use FString.
2023-05-27 22:40:47 +02:00
Christoph Oelckers
f3ea1e312a - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
Mitchell Richters
3edc1a5a5a - Exhumed: Make getSequence() return a pointer instead of a reference.
* Gets rid of the awkward `operator[]()` calls.
* Gets rid of `std::ref()` setup in gun.cpp.
* Ensures a copy isn't made if the caller accidentally leaves off an ampersand.
* Allows us to use a consistent getter for native code and VM exports.
2023-04-27 20:16:14 +10:00
Christoph Oelckers
a3da3a4c43 - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
Christoph Oelckers
b191491bbb - backend update from GZDoom. 2023-04-15 11:51:31 +02:00
Christoph Oelckers
b6da4ecddf - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
Christoph Oelckers
6729c342af - undid bad code from a broken GZDoom PR. 2023-02-11 19:49:49 +01:00
Christoph Oelckers
8c99d7b034 - Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
Christoph Oelckers
fca0bdf379 - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
Christoph Oelckers
905a9bfeae - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
Christoph Oelckers
b1e2b2addf - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
Christoph Oelckers
6d9a8bfaa5 - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
fbf5cdc18f - pulled in the ZScript map fixes from GZDoom. 2022-12-11 16:38:20 +01:00
Christoph Oelckers
1061e3e2ca - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
Christoph Oelckers
d710407b08 - another backend uodate from GZDoom to fix a memory leak in ZScript backend. 2022-11-25 00:04:05 +01:00
Christoph Oelckers
2ffdf3d0e1 - backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Christoph Oelckers
6b3e57fd2c - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
3bc34ec773 - fix last commit.
One change got lost by the update.
2022-11-14 23:50:30 +01:00
Christoph Oelckers
6e49f0bf8f - Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
2022-11-14 19:46:25 +01:00
Christoph Oelckers
cbf47b4dee - added a 'Sum()' intrinsic to the vectors. 2022-11-14 12:07:51 +01:00
Christoph Oelckers
166235027c - Backend update from GZDoom
adding some intrinsics to ZScript.
2022-11-13 08:32:09 +01:00
Christoph Oelckers
8806fb930b - Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
2022-11-12 10:45:39 +01:00
Christoph Oelckers
41fc5660e5 - Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Christoph Oelckers
77bc5999ce - Backend update from GZDoom.
* ZScript compiler fixes for type promotion
* FileSystem.FindLumpFullName
* Statusbar text scaling fixes.
* removed scalar addition operators from vectors.
2022-08-17 20:38:46 +02:00
Christoph Oelckers
864c0b71e0 -removed some xs_float casts that are not really necessary. 2022-08-07 10:54:52 +02:00
Christoph Oelckers
7debab7ff4 - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
Christoph Oelckers
89e8d7ad58 - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
Christoph Oelckers
abb7f87de3 - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
Christoph Oelckers
3ec8a96ddf - partial backend update from GZDoom. 2022-07-02 09:30:37 +02:00
Christoph Oelckers
eb8fae761e - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
Christoph Oelckers
e5c7c4f680 - don't use longs. 2022-06-06 12:05:50 +02:00
Christoph Oelckers
84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Christoph Oelckers
21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Christoph Oelckers
c27976b2e5 - added script exports for Duke's iterators 2022-01-26 00:16:21 +01:00
Christoph Oelckers
e035ce00b6 - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
7bbd4343a8 - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
9e14b168bb - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00