Christoph Oelckers
671d200aa7
Merge branch 'master' into whaven
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# Conflicts:
# source/build/include/buildtypes.h
# source/core/console/c_notifybuffer.cpp
# source/core/d_protocol.h
# source/core/version.h
# wadsrc/static/zscript.txt
2021-05-16 13:03:17 +02:00
Christoph Oelckers
8d8b3cda46
- scriptified SW's status bar.
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Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
f84f58e714
- ported Duke and RR status bars.
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Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
b71c725e3e
- ported Exhumed's status bar.
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Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
778378fd5c
- scriptified version of Blood's status bar compiles.
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Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
acb4830eb5
- ported the BaseStatusBar class to ZScript.
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Not hooked up yet, but it compiles.
2021-05-12 21:50:01 +02:00
Christoph Oelckers
6c8b133b87
- integrated all the recent UI changes into Witchaven.
2021-05-09 16:05:42 +02:00
Christoph Oelckers
8c6cecd738
- scriptified WH cutscenes and created a texture name definition table.
2021-05-03 18:58:02 +02:00
Christoph Oelckers
6f19c415d6
Merge commit '6589222da6e2ac09d90681dbc6f97154cd60ef0b' into whaven
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# Conflicts:
# source/core/gamecontrol.h
# source/core/searchpaths.cpp
# wadsrc/static/zscript.txt
# wadsrc/static/zscript/razebase.zs
2021-05-03 18:53:54 +02:00
Christoph Oelckers
4069a5096a
- scriptified Exhumed's 2D content (minus the programmatic textures.)
2021-04-30 20:08:36 +02:00
Christoph Oelckers
aa148d602c
- scriptified SW's 2D screens.
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Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
eaf5e1fba5
- Cutscene support in Blood.
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Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
eeefc4355e
- scriptified all of Duke's end of episode cutscenes.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
1022564cab
- initial framework for scriptification of screen jobs.
2021-04-30 20:08:23 +02:00
Christoph Oelckers
453e273d0c
- implemented the WH2 menu.
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This is a rather liberal reinterpretation because the original assets are unusable (text as graphics with baked-in highlights) and the highlight graphics used by GDX are too ugly for serious consideration.
As a result this highlights the font like the first Witchaven, i.e. coloring it green.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
45d2fd95a9
- implementing the Witchaven menu.
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Main menu is working, skill menu still to do.
2020-10-31 14:06:12 +01:00
Christoph Oelckers
30c4a0856e
- moved common script files.
2020-10-31 13:20:54 +01:00
Christoph Oelckers
7a482c6284
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
Christoph Oelckers
b21beb4039
- made the options search work.
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This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
6ba06f5ed0
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
Christoph Oelckers
1ea6084478
- Exhumed also done.
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Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a
- SW's caption done, too.
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In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
bec1f67178
- implemented the menu caption for Duke et.al.
2020-10-06 20:49:55 +02:00
Christoph Oelckers
1e131eda9e
- implemented Blood's menu caption
2020-10-06 00:34:35 +02:00
Christoph Oelckers
3dbb8cbb11
- safety commit
2020-10-05 21:47:53 +02:00
Christoph Oelckers
7c89db69bd
-menuCustomizer from GZDoom.
2020-10-05 00:23:30 +02:00
Christoph Oelckers
b0301d6fc9
- progress.
2020-10-04 20:11:04 +02:00
Christoph Oelckers
0b9c6fe559
- added GZDoom's menu script code.
2020-10-04 20:11:03 +02:00
Christoph Oelckers
e29eb5bbed
- added some ZScript basics.
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This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00