Rachael Alexanderson
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1fa628b47e
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- do same change as d33f2697a3
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2023-10-01 10:47:15 -04:00 |
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Christoph Oelckers
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479616a80f
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
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Christoph Oelckers
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89e8d7ad58
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
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Christoph Oelckers
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21b4862460
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- Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
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2022-04-25 11:13:55 +02:00 |
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Christoph Oelckers
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44e64a6a12
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- backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
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2022-01-11 22:54:37 +01:00 |
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Christoph Oelckers
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a3162f6ccf
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- renamed testnewrenderer CVAR.
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2022-01-07 12:49:41 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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6e0fbb2043
|
- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Mitch Richters
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9894729fc2
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- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
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2021-10-30 10:36:02 +02:00 |
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Christoph Oelckers
|
9071949a46
|
- backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
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2021-10-30 09:34:38 +02:00 |
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Christoph Oelckers
|
a3d9cd9a68
|
- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
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Christoph Oelckers
|
bad2c2e55f
|
- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Christoph Oelckers
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b2f7eb5b4f
|
- fixed: Raze did not have gl_lights yet, but recent additions need this CVAR.
Put it in v_video.cpp so that it is in a common backend file.
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2021-08-11 12:02:56 +02:00 |
|
Christoph Oelckers
|
c82d9d2908
|
- backend update from GZDoom.
|
2020-10-24 17:30:47 +02:00 |
|
Christoph Oelckers
|
f8caf88089
|
- backend update.
|
2020-10-03 17:04:45 +02:00 |
|
Christoph Oelckers
|
af5e3dd1b8
|
- render backend update from GZDoom, mostly minor stuff.
|
2020-09-27 16:12:51 +02:00 |
|
Christoph Oelckers
|
76311cfcc9
|
- set proper minimal FPS rate for all games.
|
2020-06-20 10:46:51 +02:00 |
|
Christoph Oelckers
|
d4cdb31464
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
|
65ddb6cb59
|
- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
|
2020-06-12 21:08:47 +02:00 |
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Christoph Oelckers
|
c26b6cdf59
|
- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
|
efa1cd3048
|
- moved video files to 'common'.
# Conflicts:
# source/blood/src/screen.cpp
|
2020-05-31 09:19:16 +02:00 |
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Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
fb985d2503
|
- more macOS compilation fixes
Still not complete…
|
2020-01-07 01:11:19 +01:00 |
|
Rachael Alexanderson
|
a6bf1c3026
|
- oops, didn't mean to change this line (I blindly copied the function over)
|
2020-01-02 00:15:19 -05:00 |
|
Rachael Alexanderson
|
21ba23f36d
|
- pull most recent video scale changes from gzdoom
|
2020-01-01 23:42:09 -05:00 |
|
Christoph Oelckers
|
bcb48d8441
|
- added handling for changing the screen size (dragging the window borders / change scale factor)
|
2020-01-01 09:49:06 +01:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|
Christoph Oelckers
|
5bd32cf769
|
- fixed: Voxel setup code wasn't called anymore.
|
2019-12-25 00:30:13 +01:00 |
|
Christoph Oelckers
|
141887263d
|
- header cleanup
|
2019-12-23 21:19:42 +01:00 |
|
Christoph Oelckers
|
62ecedf1f8
|
- got it to the point where it can render to the GL surface from the native backend.
|
2019-12-23 19:37:40 +01:00 |
|
Christoph Oelckers
|
6e9631f2d8
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
|