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- fixed: Voxel setup code wasn't called anymore.
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3 changed files with 3 additions and 3 deletions
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@ -1057,6 +1057,7 @@ void polymostSet2dView(void); // sets up GL for 2D drawing
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void polymost_glreset(void);
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void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype);
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void PrecacheHardwareTextures(int nTile);
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void Polymost_Startup();
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typedef uint16_t polytintflags_t;
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@ -5242,7 +5242,7 @@ static void PolymostProcessVoxels(void)
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g_haveVoxels = 2;
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OSD_Printf("Generating voxel models for Polymost. This may take a while...\n");
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videoNextPage();
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//videoNextPage();
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for (bssize_t i = 0; i < MAXVOXELS; i++)
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{
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@ -5257,7 +5257,6 @@ static void PolymostProcessVoxels(void)
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void Polymost_Startup()
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{
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polymost_glreset();
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polymost_glinit();
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PolymostProcessVoxels();
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}
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@ -617,7 +617,7 @@ void V_Init2()
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C_NewModeAdjust();
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videoSetGameMode(vid_fullscreen, SCREENWIDTH, SCREENHEIGHT, 32, 1);
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polymost_glinit();
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Polymost_Startup();
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GLInterface.Init(SCREENHEIGHT);
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GLInterface.InitGLState(4, 4/*glmultisample*/);
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GLInterface.mSamplers->SetTextureFilterMode(hw_texfilter, hw_anisotropy);
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