Christoph Oelckers
|
6c867e23ee
|
- PlayerTakeDamage
|
2021-11-29 00:55:12 +01:00 |
|
Christoph Oelckers
|
c88524884c
|
- made USER::flame an actor pointer.
|
2021-11-29 00:55:11 +01:00 |
|
Christoph Oelckers
|
64d77945f9
|
- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
|
2021-11-29 00:55:10 +01:00 |
|
Christoph Oelckers
|
740c5e1e56
|
- DoSuicide
|
2021-11-29 00:55:08 +01:00 |
|
Christoph Oelckers
|
1db4be60f0
|
- UpdateSinglePlayKills
|
2021-11-29 00:55:08 +01:00 |
|
Christoph Oelckers
|
8d5243bd64
|
- most calls of SetState
|
2021-11-29 00:55:07 +01:00 |
|
Christoph Oelckers
|
771b4bcf43
|
- renamed ChangeState to ChangeSpriteState.
|
2021-11-29 00:55:07 +01:00 |
|
Christoph Oelckers
|
9e438b4042
|
- DoActorBeginSlide
|
2021-11-29 00:55:02 +01:00 |
|
Christoph Oelckers
|
509124c1dd
|
- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
|
2021-10-29 20:55:31 +02:00 |
|
Christoph Oelckers
|
e241e7dc52
|
- SW: changed Animator interface to use USERp parameters.
|
2021-10-28 23:37:07 +02:00 |
|
Christoph Oelckers
|
fb21e39de5
|
- fixed remaining SW warnings.
|
2021-05-12 21:50:00 +02:00 |
|
Christoph Oelckers
|
633d205d80
|
- SW: fixed ammo pickup amount.
|
2021-05-12 00:01:19 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|