Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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78e0719eca
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- SW: removed unused SpawnUnderSplash function.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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0e37e0904e
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- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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448e57c86c
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- PickEnemyTarget
prioritized to get rid of some recent mess.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8780be4ee4
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- WpnGoal + sprite_num.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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5eca574bba
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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e7dcd279af
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- PickJumpMaxSpeed.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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f09cf97822
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- ScaleSpriteVector
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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e94785e571
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- cleanup.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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7012a77685
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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3e91ac6417
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- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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5efb63b780
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- InitCaltrops + InitPhosphorus
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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3d04e332fc
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- InitChemBomb + PlayerInitFlashBomb
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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e3e9e4030e
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- splash functions.
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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ef23f69072
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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7b778f692b
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- leftover SpriteNum's in coolg.cpp.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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4231119717
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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a69a45523f
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- HitBreakSprite
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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aa13619087
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- SpawnBreakFlames
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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8daa825aa1
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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de12433809
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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6c867e23ee
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- PlayerTakeDamage
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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98fe147d7a
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- PlaySpriteSound.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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64d77945f9
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- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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d60d3cd307
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- second large batch of NewStateGroup calls.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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5062dc6aa8
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- a second large batch of KillSprite calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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400f822df3
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- SpawnShrap callers
Function itself still needs work.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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49d43727ba
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- SpawnBlood.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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8d5243bd64
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- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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602048b41d
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- more simple tgt_sp replacements.
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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76f0724d24
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- global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite.
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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697d4f2253
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- replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
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2021-11-29 00:55:04 +01:00 |
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