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- InitCaltrops + InitPhosphorus
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parent
0b77a73976
commit
5efb63b780
4 changed files with 23 additions and 27 deletions
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@ -2149,7 +2149,7 @@ void LoadCustomInfoFromScript(const char *filename); // scrip2.c
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int PlayerInitChemBomb(PLAYERp pp); // jweapon.c
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int PlayerInitFlashBomb(PLAYERp pp); // jweapon.c
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int PlayerInitCaltrops(PLAYERp pp); // jweapon.c
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int InitPhosphorus(int16_t SpriteNum); // jweapon.c
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int InitPhosphorus(DSWActor*); // jweapon.c
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void SpawnFloorSplash(DSWActor*); // jweapon.c
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int SaveGame(short save_num); // save.c
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@ -1813,14 +1813,13 @@ int PlayerInitCaltrops(PLAYERp pp)
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return 0;
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}
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int InitCaltrops(int16_t SpriteNum)
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int InitCaltrops(DSWActor* actor)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = &actor->s();
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USERp u = actor->u();
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USERp wu;
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SPRITEp wp;
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int nx, ny, nz;
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short w;
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PlaySound(DIGI_THROW, sp, v3df_dontpan | v3df_doppler);
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@ -1831,16 +1830,15 @@ int InitCaltrops(int16_t SpriteNum)
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// Spawn a shot
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// Inserting and setting up variables
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w = SpawnSprite(STAT_DEAD_ACTOR, CALTROPS, s_Caltrops, sp->sectnum,
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auto spawnedActor = SpawnActor(STAT_DEAD_ACTOR, CALTROPS, s_Caltrops, sp->sectnum,
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nx, ny, nz, sp->ang, CHEMBOMB_VELOCITY / 2);
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auto spawnedActor = &swActors[w];
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wp = &sprite[w];
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wu = User[w].Data();
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wp = &spawnedActor->s();
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wu = spawnedActor->u();
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SET(wu->Flags, SPR_XFLIP_TOGGLE);
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SetOwner(SpriteNum, w);
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SetOwner(actor, spawnedActor);
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wp->yrepeat = 64;
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wp->xrepeat = 64;
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wp->shade = -15;
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@ -1864,15 +1862,13 @@ int InitCaltrops(int16_t SpriteNum)
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return 0;
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}
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int
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InitPhosphorus(int16_t SpriteNum)
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int InitPhosphorus(DSWActor* actor)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = &actor->s();
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USERp u = actor->u();
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USERp wu;
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SPRITEp wp;
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int nx, ny, nz;
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short w;
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short daang;
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@ -1886,11 +1882,11 @@ InitPhosphorus(int16_t SpriteNum)
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// Spawn a shot
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// Inserting and setting up variables
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w = SpawnSprite(STAT_SKIP4, FIREBALL1, s_Phosphorus, sp->sectnum,
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auto actorNew = SpawnActor(STAT_SKIP4, FIREBALL1, s_Phosphorus, sp->sectnum,
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nx, ny, nz, daang, CHEMBOMB_VELOCITY/3);
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wp = &sprite[w];
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wu = User[w].Data();
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wp = &actorNew->s();
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wu = actorNew->u();
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wp->hitag = LUMINOUS; // Always full brightness
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SET(wu->Flags, SPR_XFLIP_TOGGLE);
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@ -37,7 +37,7 @@ BEGIN_SW_NS
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int InitSpriteGrenade(DSWActor* actor);
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int InitSpriteChemBomb(DSWActor*);
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int InitFlashBomb(DSWActor* actor);
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int InitCaltrops(short SpriteNum);
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int InitCaltrops(DSWActor* actor);
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int InitPhosphorus(int16_t SpriteNum);
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bool SpriteOverlapZ(int16_t, int16_t, int);
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@ -316,7 +316,7 @@ DoSkullBeginDeath(DSWActor* actor)
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for (i=0; i<num_ord; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitCaltrops(SpriteNum);
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InitCaltrops(actor);
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}
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break;
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@ -341,7 +341,7 @@ DoSkullBeginDeath(DSWActor* actor)
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for (i=0; i<3; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitPhosphorus(SpriteNum);
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InitPhosphorus(actor);
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}
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break;
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}
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@ -733,7 +733,7 @@ DoBettyBeginDeath(DSWActor* actor)
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for (i=0; i<num_ord; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitCaltrops(SpriteNum);
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InitCaltrops(actor);
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}
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break;
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@ -756,7 +756,7 @@ DoBettyBeginDeath(DSWActor* actor)
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for (i=0; i<5; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitPhosphorus(SpriteNum);
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InitPhosphorus(actor);
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SpawnMineExp(SpriteNum);
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}
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break;
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@ -3505,7 +3505,7 @@ AutoShrap:
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size = ep->xrepeat;
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ep->xrepeat = ep->yrepeat = size + shrap_delta_size;
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InitPhosphorus(spnum);
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InitPhosphorus(&swActors[spnum]);
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return false;
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}
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@ -8950,7 +8950,7 @@ DoGrenade(DSWActor* actor)
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for (i=0; i<5; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitPhosphorus(Weapon);
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InitPhosphorus(actor);
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}
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}
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SpawnGrenadeExp(Weapon);
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@ -9022,7 +9022,7 @@ DoGrenade(DSWActor* actor)
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for (i=0; i<5; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitPhosphorus(Weapon);
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InitPhosphorus(actor);
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}
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}
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SpawnGrenadeExp(Weapon);
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@ -9065,7 +9065,7 @@ DoGrenade(DSWActor* actor)
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for (i=0; i<5; i++)
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{
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sp->ang = NORM_ANGLE(RandomRange(2048));
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InitPhosphorus(Weapon);
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InitPhosphorus(actor);
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}
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}
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//WeaponMoveHit(Weapon);
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