Commit graph

1045 commits

Author SHA1 Message Date
Christoph Oelckers
1d28e166c6 - fixed nnexts comparison with statcount.
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
69283bfb0c - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
3fcecedf32 - deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
b1d8f92ded - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
Christoph Oelckers
3fee8f3c4e - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.

The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
Christoph Oelckers
fb53f32603 - handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
00a7be545d - added a map preview to the user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
e3ce0da111 - make all actor pointers in the player struct regular pointers. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
6dcc8761fe - replaced the last remaining s() calls in Blood's interface and deleted the method. 2021-12-30 09:57:51 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Mitchell Richters
36fc6ede8e - Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
1bb7f3764d - handle all s() cases in Exhumed using pSprite but not pActor->s(). 2021-12-30 09:57:23 +01:00
Christoph Oelckers
bd47f56a5c - x() is gone entirely. 2021-12-30 09:57:22 +01:00
Christoph Oelckers
e940fe1931 - the rest of nnexts.cpp 2021-12-30 09:57:22 +01:00
Christoph Oelckers
4177c31deb - next batch of nnexts.cpp 2021-12-30 09:57:22 +01:00
Christoph Oelckers
d3e4f591f2 - third x() batch in nnexts.cpp. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
60382d9992 - all pXCond's. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
fd234984f5 - first batch of x() in nnexts.cpp. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
a291364606 - the big 'pXSprite = &actor->x()' replacement. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
8d8e0550df - got rid of PLAYER::pXSprite.
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
b848a9c980 - some more. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
0d5ea0f314 - handle most of PLAYER::pXSprite 2021-12-30 09:57:20 +01:00
Christoph Oelckers
aa3b930a4d - several x()'s in nnexts.cpp. 2021-12-30 09:57:20 +01:00
Christoph Oelckers
812a4ccd7b - handle sourceactor->x() in nnexts.cpp.
Almost exclusively done with search & replace.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5699488bea - get rid of spritetype in inactive code. (Search noise removal) 2021-12-30 09:57:20 +01:00
Christoph Oelckers
2254dacdf1 - forgot to save the last change. 2021-12-30 09:57:20 +01:00
Christoph Oelckers
5ad43256cc - the final s()'s in Blood. 2021-12-30 09:57:20 +01:00
Christoph Oelckers
582b83601d - targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
bf25428225 - upper/lower in CheckLink. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
c67c6ed3da - the rest of triggers.cpp. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
06d8db1470 - deal with the markers in triggers.cpp. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
8d66c8468d - the remaining s()'s of nnexts.cpp. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
46320aabac - third batch of nnexts.cpp. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
b8bee4dfe5 - upper/lower stuff in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99 - another block in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37 - several s() in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a - pass actors to calcChaseCamPos. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
87894a5640 - deleted PLAYER::pSprite. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b - deal with most of PLAYER::pSprite. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
f59af2cc2d - deal with most of PLAYER::pSprite in weapon.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712 - global search & replace for many uses of PLAYER's pSprite pointer. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
8dac94326a - s() stuff in player.cpp and gib.cpp 2021-12-30 09:57:17 +01:00
Christoph Oelckers
0a1184b388 - the last one in gameutil.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459 - deal with pSource in nnexts.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17 - deleted the pSprite definitions from last commit. 2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017 - the ultimate 'replace pSprite-> with actor->spr. commit.
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00
Christoph Oelckers
1f11eb24dd - use actor pointers in preload.cpp 2021-12-30 09:57:16 +01:00
Christoph Oelckers
d8134c3fe8 - handle a few pSprite assignments which are not &actor->s(). 2021-12-30 09:57:16 +01:00
Christoph Oelckers
91214b5350 - xsprite in animatesprite.cpp. 2021-12-30 09:57:16 +01:00
Christoph Oelckers
773d7d118f - pXSprite in callback.cpp 2021-12-30 09:57:16 +01:00
Christoph Oelckers
a0b6873446 - handle s() in callback.cpp. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
a1f6b363fb - asound.cpp, blood.cpp, db.cpp and parts of callback.cpp 2021-12-30 09:57:15 +01:00
Christoph Oelckers
09634c4993 - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
1f57322d56 - the last one in aiunicult.cpp which the search did not show. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b - handle pXSprite in aiunicult.cpp 2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b - non-pXSprite x()'s in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa - pSprite in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9 - handle the hitactor parts missed in the last commit. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef - non-pSprite occurences of s() in aiunicult.cpp. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a - missed two... 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
18c32d8fe9 - eliminated all x() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
9e6943ec83 - eliminated all s() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
41e003c831 - the remaining x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295 - x() in actor.cpp callbacks. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017 - almost the last x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
692a269d92 - still more x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
3f65aee70b - even more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
3201f85ab9 - yet more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
a1b2d4a21e - more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
ffeb52198a - lots of ->x() calls removed in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
6e0128eb4c - handle the remaining uses of s() in actor.cpp 2021-12-30 09:57:10 +01:00
Christoph Oelckers
b91fe45fc3 - handled all pSprite-> in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
27e9894ece - handled all parts of actor.cpp which are not "pSprite = &actor->s();" 2021-12-30 09:57:10 +01:00
Christoph Oelckers
88c77ec71a - some pSprite2's plus CheckSector. 2021-12-30 09:57:09 +01:00
Christoph Oelckers
fbb8f1ee70 - pSprite replacements in blood/src/actor.cpp 2021-12-30 09:57:09 +01:00
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc - Replace spritetypebase oy with opos.Y calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01 - Replace spritetypebase ox with opos.X calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba - Capitalise vec2_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
3221ecf800 - refactored xsprite use in aibat.cpp. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
33a00869d8 - shortened the name of DBloodActor::xsprite to xspr. 2021-12-30 09:57:01 +01:00