Christoph Oelckers
|
0e1a566d62
|
- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
|
2022-10-18 19:01:45 +02:00 |
|
Christoph Oelckers
|
1ba20c7dce
|
- wrapped most clipdist assignments
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
aa22e48036
|
- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
81fc066a5e
|
- use zvel's alias inittype where it's not being used for velocity.
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
6ce01e24d2
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
fe6fcdff1f
|
- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
|
2022-10-05 00:36:29 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
a59a771209
|
- use floats for ceilingz/floorz storage.
|
2022-08-27 10:49:59 +02:00 |
|
Christoph Oelckers
|
47a594a96c
|
- renamed setPosFromLoad to setPosFromMap.
|
2022-08-27 10:03:31 +02:00 |
|
Christoph Oelckers
|
0672572e63
|
- renamed sectortype::floorz and ceilingz as preparation for floatification
|
2022-08-27 09:47:48 +02:00 |
|
Christoph Oelckers
|
1231f6025d
|
- handle the last remaining uses of __int_pos that can be done with the function interface.
|
2022-08-26 19:53:10 +02:00 |
|
Christoph Oelckers
|
dc94dedc6b
|
- renaming spritetype::pos
|
2022-08-26 19:53:10 +02:00 |
|
Christoph Oelckers
|
871f0c4ec6
|
- SW: first batch of spr.pos wraps.
|
2022-08-26 19:53:08 +02:00 |
|
Christoph Oelckers
|
ec66f39535
|
- replaced a few naked chars with better types.
|
2022-08-05 17:04:46 +02:00 |
|
Christoph Oelckers
|
9e6fe2cbaa
|
- added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
|
2022-06-26 09:36:01 +02:00 |
|
Christoph Oelckers
|
aab13addb7
|
-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
|
2022-05-24 00:30:41 +02:00 |
|
Christoph Oelckers
|
de1cbb9ee0
|
- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
In this case the bogus nextsector was not reset.
|
2022-02-15 22:47:53 +01:00 |
|
Christoph Oelckers
|
cf17cffb26
|
- missed one place where wall coordinates are set from map loading.
|
2022-02-15 22:18:23 +01:00 |
|
Christoph Oelckers
|
bc0e8b4a8d
|
- use a method for setting wall coordinates when loading a map.
|
2022-02-15 22:18:23 +01:00 |
|
Christoph Oelckers
|
f44736a5b6
|
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
|
2022-02-15 22:18:23 +01:00 |
|
Christoph Oelckers
|
89ef81da55
|
- renamed walltype::pos as preparation for refactoring.
no functional changes here
|
2022-02-15 22:18:22 +01:00 |
|
Christoph Oelckers
|
f98765ce95
|
- fixed handling of badly placed sprites in map validation code.
|
2022-01-29 12:33:11 +01:00 |
|
Christoph Oelckers
|
a13612ab9b
|
- Blood: allow bad start spots to pass for modern maps.
These can have alternative start spot definitions.
The error will still be printed, though.
|
2022-01-13 00:21:15 +01:00 |
|
Christoph Oelckers
|
03cad0fe3b
|
- consider slope sprites unavailable in map formats 5 and 6.
Exhumed has several sprites flagged with this combo - they all need to be treated as face sprites.
|
2022-01-04 17:18:25 +01:00 |
|
Christoph Oelckers
|
17de3a08e8
|
- deal with bad start sectors.
The engine will now try to find a proper sector in the map loader if there's a mismatch.
|
2022-01-01 10:39:59 +01:00 |
|
Christoph Oelckers
|
2bb7cecf27
|
- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
|
2021-12-30 17:55:17 +01:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Christoph Oelckers
|
f0b7fe4add
|
- use setsector from DCoreActor.
Also did a bit of cleanup
|
2021-12-30 16:36:04 +01:00 |
|
Christoph Oelckers
|
c61d82cead
|
- made RRRA E1L3 fix a bit more robust by neutralizing the unconnected one of the two walls.
Also fix thw 'warning C4456: declaration of 'i' hides previous local declaration' warning.
|
2021-12-30 10:09:13 +01:00 |
|
Christoph Oelckers
|
b1d8f92ded
|
- added wall edge splitting for gl_seamless.
|
2021-12-30 09:58:44 +01:00 |
|
Christoph Oelckers
|
059412b75e
|
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
00a7be545d
|
- added a map preview to the user map browser.
|
2021-12-30 09:58:08 +01:00 |
|
Christoph Oelckers
|
ca9d73ffee
|
- renamed some shadowing variables in common code.
|
2021-12-30 09:57:32 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
785c7d4ceb
|
- removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
df0c577cf4
|
- replaced most of numsectors, too.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
f1c0298825
|
- replaced numwalls with wall.Size in several places.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
65bc6e6aef
|
- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
756ed1c14b
|
- removed the workaround to make Lunatic Fringe not glitch.
|
2021-12-30 09:56:52 +01:00 |
|
Christoph Oelckers
|
8b427e35c2
|
- stuff that needs FromInt
|
2021-12-30 09:56:51 +01:00 |
|
Christoph Oelckers
|
8f012d1beb
|
- made wall flags type safe
|
2021-12-30 09:56:47 +01:00 |
|
Christoph Oelckers
|
6e32832428
|
- made sector ceiling/floor flags type safe.
- made sector flags type safe.
|
2021-12-30 09:56:46 +01:00 |
|
Christoph Oelckers
|
d0a06ae961
|
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
|
2021-12-30 09:56:45 +01:00 |
|