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- missed one place where wall coordinates are set from map loading.
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1 changed files with 4 additions and 2 deletions
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@ -652,8 +652,10 @@ static void P_LoadBloodMapWalls(uint8_t* data, size_t len, TArray<walltype>& lwa
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// only copy what we need to draw the map preview.
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auto pWall = &lwalls[i];
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pWall->__wall_int_pos.X = LittleLong(load.x);
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pWall->__wall_int_pos.Y = LittleLong(load.y);
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int x = LittleLong(load.x);
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int y = LittleLong(load.y);
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pWall->setPosFromLoad(x, y);
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pWall->point2 = LittleShort(load.point2);
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pWall->nextwall = LittleShort(load.nextwall);
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pWall->nextsector = LittleShort(load.nextsector);
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