Commit graph

15951 commits

Author SHA1 Message Date
Christoph Oelckers
2c94259603 - BossSpriteNum 2021-11-29 00:55:37 +01:00
Christoph Oelckers
36067baedd - owner cleanup. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3 - vis.cpp 2021-11-29 00:55:37 +01:00
Christoph Oelckers
02bdba71fc - spike.cpp. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
e2e697e9bb - do better owner checks in weapon code.
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
cb31127df5 - removed Set3DSoundOwner entirely. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
0df721f331 - sumo.cpp + associated code elsewhere. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
e32a1af7b2 - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
e6c625f6e8 - second part of slidor.cpp. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
2397e4c2a5 - one third of slidor.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
dfc557e0ec - StarQueue 2021-11-29 00:55:35 +01:00
Christoph Oelckers
bd161f155c - skull.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
a728555ec7 - skel.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
07f61e061e - serp.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
7704042df4 - the rest of sector.cpp. 2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13 - OperateSprite 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18 - second batch of sector.cpp 2021-11-29 00:55:34 +01:00
Christoph Oelckers
2b8ea7ae1b - first half of sector.cpp.
Mostly iterators replaced.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
edf8ba0aa1 - cleanup pass on sector.cpp.
No functional changes here.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
cfebfbca8a - rest of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1388794032 - first half of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
0a18edfdad - iterators in rooms.cpp. 2021-11-29 00:55:33 +01:00
Christoph Oelckers
6b92ee1ee6 - InitPlayerSprite 2021-11-29 00:55:33 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
3ed3029345 -some overlooked User’s. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
82b4385ede - ripper.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
4661f6d7c5 - iterators in quake.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
0e629eb322 - sop.match_event_sprite 2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559 - QueueWallBlood callers. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
2fdc2ec00f - small stuff 2021-11-29 00:55:32 +01:00
Christoph Oelckers
2fe71a65a8 - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Mitch Richters
2a7d0e6fe3 - gi->AddExcludedEpisode(): Pass FString variable through as reference instead of by value. 2021-11-29 00:55:31 +01:00
Mitch Richters
974ca7bd1d - Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca - SW: removed unused SpawnUnderSplash function. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
f7fdc5af41 - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
fc6de9097f - ZMusic header update 2021-11-29 00:55:29 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
910a51b290 - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
Christoph Oelckers
e4e164a07f - use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
e75258f57b - SOP spriteofang
Still needs work
2021-11-29 00:55:28 +01:00
Christoph Oelckers
5078750569 - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54 - use actor pointers in animation system. 2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571 - removed a few pointless or unused macros. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
1011f10c0b - SpriteP fully replaced in player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
a583a9cb14 - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
bc584f6ff6 - the rest pf player.cpp 2021-11-29 00:55:27 +01:00