Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
366df9d4b6 - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
657e5ef6be - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
Christoph Oelckers
f8cab790d4 - access FishList through a pointer.
To make the following commmit more readably.
2021-10-23 12:33:33 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
cdc7fba8a0 - converted AIFish(Limb) into classes 2021-10-15 21:17:25 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
d31fe01b6d - skill stuff for Exhumed.
Just for fun. ;)
2021-02-27 14:08:08 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/fish.cpp (Browse further)