Mitchell Richters
641b22addf
Revert "- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct."
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This reverts commit 1cb57a813948a494197e7df67dd6f58ae987b7db.
2022-11-30 09:53:51 +01:00
Mitchell Richters
2c966e35ae
- Add Kevin Caccamo (Talon1024) to Raze QA credits.
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We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Mitchell Richters
ec16fd9310
- Duke: Soften the blood splats in Duke when the timer is at the end.
2022-11-29 21:08:49 +11:00
Mitchell Richters
5a698fbc2b
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
Mitchell Richters
537e9df6ec
- Duke: Repair Z height when dead.
2022-11-29 20:59:35 +11:00
Rachael Alexanderson
e8b31d3c08
- complete transfer of vk_hdr fix from gzdoom (was missing the shader component)
2022-11-28 18:52:10 -05:00
Christoph Oelckers
c9a94a4899
- fixed bad angle use in move_d.
2022-11-27 11:56:27 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
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The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
dc60c643c9
- Duke: added an ammo check to the chaingun firing loop
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With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00
Christoph Oelckers
aa3df50f9b
- fixed locked activator setup.
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This broke all locked doors.
2022-11-26 17:26:45 +01:00
Christoph Oelckers
229ee3dbe4
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
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This reverts commit 6636064d1f
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As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
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This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
adc2b884cd
- Nam and WW2GI also need Duke's spawnclasses table.
2022-11-26 09:05:25 +01:00
alexey.lysiuk
829e06d97d
- fixed continuous integration of Windows targets
2022-11-26 09:48:33 +02:00
Christoph Oelckers
b5ad3b9f3b
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
Christoph Oelckers
4aad87cf83
- fixed Exhumed sound indices.
2022-11-25 11:26:24 +01:00
Christoph Oelckers
003f4a035e
- backend update from GZDoom
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menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
Christoph Oelckers
d710407b08
- another backend uodate from GZDoom to fix a memory leak in ZScript backend.
2022-11-25 00:04:05 +01:00
Rachael Alexanderson
b4e19ec6a0
- move posix I_GetGogPaths() stub to program specific code
2022-11-24 17:46:33 -05:00
Christoph Oelckers
d43ebd22ae
- fixed merge errors from backend update.
2022-11-24 18:05:47 +01:00
Christoph Oelckers
9219d24535
- removed unneeded WantEscape function from backend interface.
2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
2ffdf3d0e1
- backend update from GZDoom.
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Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Mitchell Richters
f1bfaac301
- Duke: Minor fixes to some angle checks.
2022-11-24 23:08:28 +11:00
Mitchell Richters
4f59e8a3d1
- Duke: Fix delta angle setup in alterang()
.
2022-11-24 22:03:47 +11:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
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Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Mitchell Richters
a7ba843eb5
- Remove some leftover console debug prints.
2022-11-24 13:41:15 +11:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
ae37461feb
- one more stat constant.
2022-11-21 10:24:42 +01:00
Christoph Oelckers
8735e24d99
- don't print negative ammo numbers on the Duke HUD.
2022-11-21 10:01:44 +01:00
Christoph Oelckers
29c4c77e55
- fixed bad StopSound implementation.
2022-11-21 09:25:46 +01:00
Mitchell Richters
fd8ac602f0
- Duke: Fix a few missed names from the last commit.
2022-11-21 13:22:25 +11:00
Christoph Oelckers
49055f1bfd
- named a few more of RR's items.
2022-11-20 21:39:56 +01:00
Christoph Oelckers
1e421af8bc
- renamed one more sprite.
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Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
2022-11-20 21:29:39 +01:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
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This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
65a5e5e29a
- unlimized two map resources - cyclers and ambient tags.
2022-11-20 14:13:11 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
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This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f467e72ac2
- only print texture resolve errors in debug builds.
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Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
Christoph Oelckers
31b1898c30
- deleted movecanwithsomething native function.
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This was already scriptified.
2022-11-20 08:52:58 +01:00
Christoph Oelckers
d44b637f1b
- fixed touchplate initialization
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This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00