Commit graph

1901 commits

Author SHA1 Message Date
Mitchell Richters
ef52694365 - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94 - SW: Pitch-adjusted velocity for SpawnShell(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7 - SW: Pitch-adjusted velocity for PlayerInitCaltrops(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855 - SW: Pitch-adjusted velocity for PlayerInitChemBomb(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
8193416e7e - SW: Pitch-adjusted velocity for InitFireball(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
c8f4e8dab2 - SW: Pitch-adjusted velocity for InitMine(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
db2f9b9b13 - SW: Pitch-adjusted velocity for InitGrenade(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
9d0b146470 - SW: Pitch-adjusted velocity for InitSobjMachineGun(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
95a5e51283 - SW: Pitch-adjusted velocity for InitTurretLaser(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
a1791acf97 - SW: Pitch-adjusted velocity for InitTurretRail(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
01e326df9d - SW: Pitch-adjusted velocity for InitTurretFireball(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
462576bc51 - SW: Pitch-adjusted velocity for InitTurretRocket(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
9299e5f813 - SW: Pitch-adjusted velocity for InitTurretMicro(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
86a7f7ca2c - SW: Pitch-adjusted velocity for InitTankShell(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
b99dac1e56 - SW: Pitch-adjusted velocity for InitUzi(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3 - SW: Pitch-adjusted velocity for InitTracerTurret(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073 - SW: Pitch-adjusted velocity for InitTracerUzi(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc - SW: Pitch-adjusted velocity for InitMicro(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d - SW: Pitch-adjusted velocity for InitNuke(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b - SW: Pitch-adjusted velocity for InitBunnyRocket(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa - SW: Pitch-adjusted velocity for InitRocket(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0 - SW: Pitch-adjusted velocity for InitRail(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a - SW: Pitch-adjusted velocity for InitLaser(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1 - SW: Pitch-adjusted velocity for InitShotgun(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384 - SW: Pitch-adjusted velocity for InitHeartAttack(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2 - SW: Pitch-adjusted velocity for InitStar(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037 - SW: Pitch-adjusted velocity for InitFistAttack(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2 - SW: Pitch-adjusted velocity for InitSwordAttack(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e - SW: Pitch-adjusted velocity for InitSpellMirv(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6 - SW: Pitch-adjusted velocity for InitSpellNapalm(). 2022-11-30 10:03:46 +01:00
Christoph Oelckers
ec48b91730 - fixed the last remaining z/inttoworld mismatches.
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
ed4f49ac86 - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
Christoph Oelckers
42e02d2956 - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63 - sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53 - eliminate wall_count. 2022-11-15 14:59:28 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059 - renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
ac4be79e96 - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
Christoph Oelckers
cfb9ebf8e5 - fixed bad velocity assignment in DoLaser, causing an endless loop. 2022-11-10 10:00:44 +01:00
Christoph Oelckers
e88b24bce7 - SW: fixed clipdist for brown rippers. 2022-11-09 20:16:47 +01:00
Christoph Oelckers
d2f0981091 - SW: fixed distance check in DoGet. 2022-11-09 19:03:23 +01:00
Christoph Oelckers
870801b8ac - SW: explicitly initialize sector object turn angle values.
The integer code relied on the memset to -1, but with floats that sets it to -NaN.
2022-11-09 18:35:03 +01:00
Christoph Oelckers
fd1864bb48 - fixed bad iterator setup in SpriteSetupPost 2022-11-07 13:48:01 +01:00
Mitchell Richters
d892fa10d2 - SW: Fix ladder speed with unnecessary amplification applied.
* Fixes #745.
2022-11-07 20:23:14 +11:00
Mitchell Richters
143f691c06 - SW: Try to fix up the camera drawing a bit.
* Slight pitch adjustment, plus factoring in that values of 0 constituted 100 under original game.
* View screens in game are not actually 1:1 AR but 1.12:1
2022-11-06 21:59:07 +11:00
Christoph Oelckers
99753fd03a - fixed bad scaling factor in girlninj.cpp. 2022-11-04 18:18:23 +01:00
Christoph Oelckers
0c87bcb91b - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00