Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94
- SW: Pitch-adjusted velocity for SpawnShell()
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2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7
- SW: Pitch-adjusted velocity for PlayerInitCaltrops()
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2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855
- SW: Pitch-adjusted velocity for PlayerInitChemBomb()
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2022-11-30 10:03:52 +01:00
Mitchell Richters
8193416e7e
- SW: Pitch-adjusted velocity for InitFireball()
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2022-11-30 10:03:52 +01:00
Mitchell Richters
c8f4e8dab2
- SW: Pitch-adjusted velocity for InitMine()
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2022-11-30 10:03:51 +01:00
Mitchell Richters
db2f9b9b13
- SW: Pitch-adjusted velocity for InitGrenade()
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2022-11-30 10:03:51 +01:00
Mitchell Richters
9d0b146470
- SW: Pitch-adjusted velocity for InitSobjMachineGun()
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2022-11-30 10:03:51 +01:00
Mitchell Richters
95a5e51283
- SW: Pitch-adjusted velocity for InitTurretLaser()
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2022-11-30 10:03:51 +01:00
Mitchell Richters
a1791acf97
- SW: Pitch-adjusted velocity for InitTurretRail()
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2022-11-30 10:03:50 +01:00
Mitchell Richters
01e326df9d
- SW: Pitch-adjusted velocity for InitTurretFireball()
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2022-11-30 10:03:50 +01:00
Mitchell Richters
462576bc51
- SW: Pitch-adjusted velocity for InitTurretRocket()
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2022-11-30 10:03:50 +01:00
Mitchell Richters
9299e5f813
- SW: Pitch-adjusted velocity for InitTurretMicro()
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2022-11-30 10:03:50 +01:00
Mitchell Richters
86a7f7ca2c
- SW: Pitch-adjusted velocity for InitTankShell()
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2022-11-30 10:03:49 +01:00
Mitchell Richters
b99dac1e56
- SW: Pitch-adjusted velocity for InitUzi()
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2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3
- SW: Pitch-adjusted velocity for InitTracerTurret()
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2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073
- SW: Pitch-adjusted velocity for InitTracerUzi()
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2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc
- SW: Pitch-adjusted velocity for InitMicro()
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2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d
- SW: Pitch-adjusted velocity for InitNuke()
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2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b
- SW: Pitch-adjusted velocity for InitBunnyRocket()
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2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa
- SW: Pitch-adjusted velocity for InitRocket()
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2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0
- SW: Pitch-adjusted velocity for InitRail()
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2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a
- SW: Pitch-adjusted velocity for InitLaser()
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2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1
- SW: Pitch-adjusted velocity for InitShotgun()
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2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384
- SW: Pitch-adjusted velocity for InitHeartAttack()
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2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2
- SW: Pitch-adjusted velocity for InitStar()
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2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037
- SW: Pitch-adjusted velocity for InitFistAttack()
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2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2
- SW: Pitch-adjusted velocity for InitSwordAttack()
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2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e
- SW: Pitch-adjusted velocity for InitSpellMirv()
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2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6
- SW: Pitch-adjusted velocity for InitSpellNapalm()
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2022-11-30 10:03:46 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
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The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f
- cleaned up all -> accesses through firstWall().
2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63
- sector wall access cleanup.
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lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53
- eliminate wall_count.
2022-11-15 14:59:28 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
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These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Christoph Oelckers
cfb9ebf8e5
- fixed bad velocity assignment in DoLaser, causing an endless loop.
2022-11-10 10:00:44 +01:00
Christoph Oelckers
e88b24bce7
- SW: fixed clipdist for brown rippers.
2022-11-09 20:16:47 +01:00
Christoph Oelckers
d2f0981091
- SW: fixed distance check in DoGet.
2022-11-09 19:03:23 +01:00
Christoph Oelckers
870801b8ac
- SW: explicitly initialize sector object turn angle values.
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The integer code relied on the memset to -1, but with floats that sets it to -NaN.
2022-11-09 18:35:03 +01:00
Christoph Oelckers
fd1864bb48
- fixed bad iterator setup in SpriteSetupPost
2022-11-07 13:48:01 +01:00
Mitchell Richters
d892fa10d2
- SW: Fix ladder speed with unnecessary amplification applied.
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* Fixes #745 .
2022-11-07 20:23:14 +11:00
Mitchell Richters
143f691c06
- SW: Try to fix up the camera drawing a bit.
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* Slight pitch adjustment, plus factoring in that values of 0 constituted 100 under original game.
* View screens in game are not actually 1:1 AR but 1.12:1
2022-11-06 21:59:07 +11:00
Christoph Oelckers
99753fd03a
- fixed bad scaling factor in girlninj.cpp.
2022-11-04 18:18:23 +01:00
Christoph Oelckers
0c87bcb91b
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00