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- fixed bad iterator setup in SpriteSetupPost
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1 changed files with 1 additions and 1 deletions
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@ -1577,7 +1577,7 @@ void SpriteSetupPost(void)
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while (auto iActor = it.Next())
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{
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SWSectIterator it2(iActor->sector());
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while (auto jActor = it.Next())
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while (auto jActor = it2.Next())
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{
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if (jActor->spr.picnum == ST1)
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continue;
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