Christoph Oelckers
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32ad16f84d
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- SW's first texture flag, yay!
Removes two floorpicnum accesses
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2022-12-18 14:04:33 +01:00 |
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Christoph Oelckers
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281b102fac
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- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
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2022-12-11 19:45:18 +01:00 |
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Christoph Oelckers
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ffa265ae1d
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- gave Blood's and SW's mirror/ROR tiles proper names.
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2022-12-11 19:44:00 +01:00 |
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Christoph Oelckers
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83f151529b
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
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Christoph Oelckers
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8d8b3cda46
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- scriptified SW's status bar.
Not tested yet. This just compiles without errors.
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2021-05-16 09:34:08 +02:00 |
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Christoph Oelckers
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aa148d602c
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- scriptified SW's 2D screens.
Compiles but not tested yet.
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2021-04-30 20:08:35 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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