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24 commits

Author SHA1 Message Date
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
terminx
5f8e7193d7 Bind medkit to mouse3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
c670cceb18 Remove C as alternate default bind for regular gamefunc_Crouch
git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
4300eb1a66 Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.

git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
hendricks266
ba730be6b6 Add Crouch Toggle gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
hendricks266
b4362aa6a9 Implement controller defaults
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
5c96fcb334 Add Third Person View gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7967 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:12 +02:00
hendricks266
c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
618203489f Blank out old-style joystick defaults because they're irrelevant in 2019.
git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
terminx
686a906c78 Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2
git-svn-id: https://svn.eduke32.com/eduke32@7837 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:45 +02:00
terminx
bf573ff2c9 Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
git-svn-id: https://svn.eduke32.com/eduke32@7836 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:43 +02:00
terminx
4c290ab4ec Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx
5cfcb96768 Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:30 +02:00
terminx
4e81b4e2f0 Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx
8098d04875 Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
git-svn-id: https://svn.eduke32.com/eduke32@7315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:04 +00:00
terminx
2e45801d43 Add quick save and quick load to the keyboard configuration menu
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
4158aa802a Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
7fa0abda26 Add gamefunc for switching to your last used weapon
git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
190d71832a Temporarily revert r6633.
git-svn-id: https://svn.eduke32.com/eduke32@6639 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:43 +00:00
hendricks266
0542d32989 Modernize naming of gamefuncs.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6633 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:33 +00:00
hendricks266
a96613f496 Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
3ae7c3d317 Clean up gamefuncs in standalone mode.
git-svn-id: https://svn.eduke32.com/eduke32@6189 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:42:15 +00:00
hendricks266
6d11c01fd7 Don't store redundant copies of default gamefunc names, since the indices are all that matter.
git-svn-id: https://svn.eduke32.com/eduke32@6184 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:54 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/_functio.h (Browse further)