mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed. git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
4e81b4e2f0
commit
5cfcb96768
2 changed files with 4 additions and 4 deletions
|
@ -46,7 +46,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
|
|||
"Fire",
|
||||
"Open",
|
||||
"Run",
|
||||
"AutoRun",
|
||||
"Alt_Fire",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
"Look_Up",
|
||||
|
@ -110,7 +110,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
|
|||
#endif
|
||||
"Dpad_Select",
|
||||
"Dpad_Aiming",
|
||||
"Alt_Fire",
|
||||
"AutoRun",
|
||||
"Last_Used_Weapon",
|
||||
"Quick_Save",
|
||||
"Quick_Load",
|
||||
|
|
|
@ -51,7 +51,7 @@ enum GameFunction_t
|
|||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Alt_Fire,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
|
@ -99,7 +99,7 @@ enum GameFunction_t
|
|||
gamefunc_Show_DukeMatch_Scores,
|
||||
gamefunc_Dpad_Select,
|
||||
gamefunc_Dpad_Aiming,
|
||||
gamefunc_Alt_Fire,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Last_Weapon,
|
||||
gamefunc_Quick_Save,
|
||||
gamefunc_Quick_Load,
|
||||
|
|
Loading…
Reference in a new issue