Commit graph

27 commits

Author SHA1 Message Date
Mitchell Richters
db7793bf54 - Blood: Clean up remainder of control.cpp in-line with Duke/SW.
* Split input bits and movement into separate functions.
* Reordered movement to be more like Duke/SW for ease of comparison.
* Removed a global.
* Removed a few includes.
2020-09-20 16:20:20 +10:00
Mitchell Richters
4d47fe7e85 - Blood: Remove bVanilla. 2020-09-20 16:20:06 +10:00
Christoph Oelckers
4feae913cd -Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
They need to be reset when level data gets set because the current value is used as base.
It was most easily observed at the start of the first level where the grave only would open after a lengthy delay - which was the play time of the last level being played.
2020-09-02 07:47:26 +02:00
Mitchell Richters
5bfd4069ef - Blood: Cleanup some timing variables following timing uplift.
* Remove cast of int on `gFrameClock` since gFrameClock is now just an int.
* Remove unused `gFrameTicks`.
* Remove unused `gFrameRate`.
* Rename `gFrame` to `gFrameCount` so it's easier to search and distinguish from `gFrameClock` without relying on regex.
2020-08-26 20:55:46 +10:00
Mitchell Richters
e0aaaf1f60 - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
Mitchell Richters
76776d24d7 - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
Mitchell Richters
d358c71f82 - Blood: Migrate to GZDoom time code like Duke, SW and Exhumed. 2020-08-26 09:49:23 +10:00
Christoph Oelckers
0ee042fb60 - same procedure for Blood 2020-08-24 19:47:09 +02:00
Christoph Oelckers
1150e3ee0d - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
Christoph Oelckers
218a9c84fd - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
Christoph Oelckers
b2f794bde5 - cache QAVs outside the file system as well.
- delete some voxel code that's software rendering only.
- apply Big Endian byte swapping for SFXs, as well, now that this no longer involves hacking the file system cache.
2020-07-27 19:37:02 +02:00
Christoph Oelckers
bbbd7fadbb - merged several of Blood's smaller headers. 2020-07-27 19:17:13 +02:00
Christoph Oelckers
55a3c62b59 - use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00
Christoph Oelckers
66ecb05eb8 - use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
Christoph Oelckers
4c682813e7 - more unused data removed 2020-02-12 01:00:47 +01:00
Christoph Oelckers
7a8208eb2f - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
Christoph Oelckers
8fb54b51c3 - rewrote the screenshot code to use m_png as its backend.
Mainly to finally get rid of kplib. There's really no use to keep such code around if alternatives are already present.
2019-11-02 12:59:59 +01:00
Christoph Oelckers
39bfd64fe9 - a bit more cleanup in app_init. 2019-11-01 08:24:10 +01:00
Christoph Oelckers
ba00fe4e66 - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
Christoph Oelckers
c0d5ca8ab8 - Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Grind Core
70e0ed9ec4 - Refactor: added names for powerups and updated some old.
- AI: there is printing error message in conosole added (instead of dassert)
- Updates for Player Control modern type

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/actor.h
#	source/blood/src/globals.cpp
#	source/blood/src/globals.h
#	source/blood/src/player.h
#	source/blood/src/sound.cpp
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
#	source/blood/src/weapon.h
2019-10-20 12:30:16 +02:00
Christoph Oelckers
0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
nukeykt
7a9209d857 Fix compile error
# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/choke.cpp
#	source/blood/src/credits.cpp
#	source/blood/src/gamemenu.cpp
#	source/blood/src/gamemenu.h
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
nukeykt
381f5dcac2 Increase build objects count max size
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:04:03 +02:00
nukeykt
afff9ce61f wip
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/blood.cpp
#	source/blood/src/blood.h
#	source/blood/src/gui.cpp
#	source/blood/src/m32def.cpp
#	source/blood/src/m32def.h
#	source/blood/src/m32exec.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
Christoph Oelckers
0254bf82d3 - added NBlood source. 2019-09-20 00:42:45 +02:00