mirror of
https://github.com/ZDoom/Raze.git
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b2f794bde5
- delete some voxel code that's software rendering only. - apply Big Endian byte swapping for SFXs, as well, now that this no longer involves hacking the file system cache.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdlib.h>
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#include "compat.h"
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#include "build.h"
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#include "common_game.h"
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#include "globals.h"
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BEGIN_BLD_NS
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bool bVanilla = false;
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ClockTicks gFrameClock;
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ClockTicks gFrameTicks;
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int gFrame;
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//int volatile gGameClock;
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int gFrameRate;
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static const char *_module;
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static int _line;
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void _SetErrorLoc(const char *pzFile, int nLine)
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{
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_module = pzFile;
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_line = nLine;
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}
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// by NoOne: show warning msgs in game instead of throwing errors (in some cases)
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void _consoleSysMsg(const char* pzFormat, ...) {
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char buffer[1024];
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va_list args;
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va_start(args, pzFormat);
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vsprintf(buffer, pzFormat, args);
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Printf(TEXTCOLOR_RED "%s(%i): %s\n", _module, _line, buffer);
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}
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END_BLD_NS
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